wined3d: Merge surface_private_setup() into wined3d_surface_init().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-03-21 17:40:13 +01:00 committed by Alexandre Julliard
parent 55b9724570
commit 484c9ae45f
1 changed files with 24 additions and 36 deletions

View File

@ -518,41 +518,6 @@ static void surface_evict_sysmem(struct wined3d_surface *surface)
surface_invalidate_location(surface, WINED3D_LOCATION_SYSMEM);
}
static void surface_private_setup(struct wined3d_surface *surface)
{
/* TODO: Check against the maximum texture sizes supported by the video card. */
struct wined3d_texture *texture = surface->container;
const struct wined3d_gl_info *gl_info = &texture->resource.device->adapter->gl_info;
unsigned int pow2Width, pow2Height;
TRACE("surface %p.\n", surface);
/* Non-power2 support */
if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] || gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT]
|| gl_info->supported[ARB_TEXTURE_RECTANGLE])
{
pow2Width = surface->resource.width;
pow2Height = surface->resource.height;
}
else
{
/* Find the nearest pow2 match */
pow2Width = pow2Height = 1;
while (pow2Width < surface->resource.width)
pow2Width <<= 1;
while (pow2Height < surface->resource.height)
pow2Height <<= 1;
}
surface->pow2Width = pow2Width;
surface->pow2Height = pow2Height;
if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
surface->locations = WINED3D_LOCATION_DISCARDED;
if (wined3d_texture_use_pbo(texture, gl_info))
surface->resource.map_binding = WINED3D_LOCATION_BUFFER;
}
static BOOL surface_is_full_rect(const struct wined3d_surface *surface, const RECT *r)
{
if ((r->left && r->right) || abs(r->right - r->left) != surface->resource.width)
@ -4556,6 +4521,25 @@ HRESULT wined3d_surface_init(struct wined3d_surface *surface, struct wined3d_tex
unsigned int resource_size;
HRESULT hr;
if (container->flags & WINED3D_TEXTURE_COND_NP2_EMULATED)
{
unsigned int pow2_width = 1, pow2_height = 1;
/* Find the nearest pow2 match. */
while (pow2_width < desc->width)
pow2_width <<= 1;
while (pow2_height < desc->height)
pow2_height <<= 1;
surface->pow2Width = pow2_width;
surface->pow2Height = pow2_height;
}
else
{
surface->pow2Width = desc->width;
surface->pow2Height = desc->height;
}
/* Quick lockable sanity check.
* TODO: remove this after surfaces, usage and lockability have been debugged properly
* this function is too deep to need to care about things like this.
@ -4614,7 +4598,11 @@ HRESULT wined3d_surface_init(struct wined3d_surface *surface, struct wined3d_tex
surface->texture_level = level;
surface->texture_layer = layer;
surface_private_setup(surface);
if (container->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
surface->locations = WINED3D_LOCATION_DISCARDED;
if (wined3d_texture_use_pbo(container, gl_info))
surface->resource.map_binding = WINED3D_LOCATION_BUFFER;
/* Similar to lockable rendertargets above, creating the DIB section
* during surface initialization prevents the sysmem pointer from changing