ntdll: Fix section header heap deadlock.
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1c62c9f7f9
commit
48174b6d1e
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@ -1122,7 +1122,8 @@ static NTSTATUS map_image( HANDLE hmapping, int fd, char *base, SIZE_T total_siz
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{
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IMAGE_DOS_HEADER *dos;
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IMAGE_NT_HEADERS *nt;
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IMAGE_SECTION_HEADER *sec, *sections = NULL;
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IMAGE_SECTION_HEADER sections[96];
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IMAGE_SECTION_HEADER *sec;
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IMAGE_DATA_DIRECTORY *imports;
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NTSTATUS status = STATUS_CONFLICTING_ADDRESSES;
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int i;
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@ -1168,15 +1169,10 @@ static NTSTATUS map_image( HANDLE hmapping, int fd, char *base, SIZE_T total_siz
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memset( ptr + header_size, 0, header_end - (ptr + header_size) );
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if ((char *)(nt + 1) > header_end) goto error;
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header_start = (char*)&nt->OptionalHeader+nt->FileHeader.SizeOfOptionalHeader;
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if (nt->FileHeader.NumberOfSections > sizeof(sections)/sizeof(*sections)) goto error;
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if (header_start + sizeof(*sections) * nt->FileHeader.NumberOfSections > header_end) goto error;
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/* Some applications (e.g. the Steam version of Borderlands) map over the top of the section headers,
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* copying the headers into local memory is necessary to properly load such applications. */
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sections = RtlAllocateHeap( GetProcessHeap(), 0, sizeof(*sections) * nt->FileHeader.NumberOfSections);
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if (!sections)
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{
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status = STATUS_NO_MEMORY;
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goto error;
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}
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memcpy(sections, header_start, sizeof(*sections) * nt->FileHeader.NumberOfSections);
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sec = sections;
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@ -1374,7 +1370,6 @@ static NTSTATUS map_image( HANDLE hmapping, int fd, char *base, SIZE_T total_siz
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}
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done:
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RtlFreeHeap( GetProcessHeap(), 0, sections );
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view->mapping = dup_mapping;
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view->map_protect = map_vprot;
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server_leave_uninterrupted_section( &csVirtual, &sigset );
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@ -1387,7 +1382,6 @@ static NTSTATUS map_image( HANDLE hmapping, int fd, char *base, SIZE_T total_siz
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return STATUS_SUCCESS;
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error:
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RtlFreeHeap( GetProcessHeap(), 0, sections );
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if (view) delete_view( view );
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server_leave_uninterrupted_section( &csVirtual, &sigset );
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if (dup_mapping) NtClose( dup_mapping );
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