ddraw: Handle stateblocks in d3d_device7_SetMaterial().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-10-30 21:34:41 -05:00 committed by Alexandre Julliard
parent f64feb17bc
commit 47fdb6d914
1 changed files with 3 additions and 1 deletions

View File

@ -5448,7 +5448,9 @@ static HRESULT d3d_device7_SetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *ma
wined3d_mutex_lock(); wined3d_mutex_lock();
/* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */ /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
wined3d_device_set_material(device->wined3d_device, (struct wined3d_material *)material); wined3d_stateblock_set_material(device->update_state, (const struct wined3d_material *)material);
if (!device->recording)
wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return D3D_OK; return D3D_OK;