d3dx9/tests: Add effect parameter value GetFloat() test.

This commit is contained in:
Rico Schüller 2011-12-22 12:16:08 +01:00 committed by Alexandre Julliard
parent 9273ac0286
commit 47ae7db16a
1 changed files with 70 additions and 0 deletions

View File

@ -18,10 +18,27 @@
#define COBJMACROS
#include "initguid.h"
#include <limits.h>
#include "wine/test.h"
#include "d3dx9.h"
/* helper functions */
static BOOL compare_float(FLOAT f, FLOAT g, UINT ulps)
{
INT x = *(INT *)&f;
INT y = *(INT *)&g;
if (x < 0)
x = INT_MIN - x;
if (y < 0)
y = INT_MIN - y;
if (abs(x - y) > ulps)
return FALSE;
return TRUE;
}
static inline INT get_int(D3DXPARAMETER_TYPE type, LPCVOID data)
{
INT i;
@ -49,6 +66,33 @@ static inline INT get_int(D3DXPARAMETER_TYPE type, LPCVOID data)
return i;
}
static inline FLOAT get_float(D3DXPARAMETER_TYPE type, LPCVOID data)
{
FLOAT f;
switch (type)
{
case D3DXPT_FLOAT:
f = *(FLOAT *)data;
break;
case D3DXPT_INT:
f = *(INT *)data;
break;
case D3DXPT_BOOL:
f = *(BOOL *)data;
break;
default:
f = 0.0f;
ok(0, "Unhandled type %x.\n", type);
break;
}
return f;
}
static inline BOOL get_bool(LPCVOID data)
{
return (*(BOOL *)data) ? TRUE : FALSE;
@ -688,6 +732,31 @@ static void test_effect_parameter_value_GetIntArray(const struct test_effect_par
}
}
static void test_effect_parameter_value_GetFloat(const struct test_effect_parameter_value_result *res,
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{
const D3DXPARAMETER_DESC *res_desc = &res->desc;
LPCSTR res_full_name = res->full_name;
HRESULT hr;
DWORD cmp = 0xabababab;
FLOAT fvalue = *(FLOAT *)&cmp;
hr = effect->lpVtbl->GetFloat(effect, parameter, &fvalue);
if (!res_desc->Elements && res_desc->Columns == 1 && res_desc->Rows == 1)
{
ok(hr == D3D_OK, "%u - %s: GetFloat failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
ok(compare_float(fvalue, get_float(res_desc->Type, res_value), 512), "%u - %s: GetFloat fvalue failed, got %f, expected %f\n",
i, res_full_name, fvalue, get_float(res_desc->Type, res_value));
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloat failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
ok(fvalue == *(FLOAT *)&cmp, "%u - %s: GetFloat fvalue failed, got %f, expected %f\n",
i, res_full_name, fvalue, *(FLOAT *)&cmp);
}
}
static void test_effect_parameter_value(IDirect3DDevice9 *device)
{
UINT i;
@ -762,6 +831,7 @@ static void test_effect_parameter_value(IDirect3DDevice9 *device)
test_effect_parameter_value_GetBoolArray(&res[k], effect, &blob[res_value_offset], parameter, i);
test_effect_parameter_value_GetInt(&res[k], effect, &blob[res_value_offset], parameter, i);
test_effect_parameter_value_GetIntArray(&res[k], effect, &blob[res_value_offset], parameter, i);
test_effect_parameter_value_GetFloat(&res[k], effect, &blob[res_value_offset], parameter, i);
}
count = effect->lpVtbl->Release(effect);