wined3d: Recognize SM4 dcl_output opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5229,6 +5229,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_hw_nop,
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/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL,
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/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_hw_nop,
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/* WINED3DSIH_DCL_OUTPUT */ NULL,
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/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_hw_nop,
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/* WINED3DSIH_DCL_TEMPS */ NULL,
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/* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop,
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@ -8012,6 +8012,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_glsl_nop,
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/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL,
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/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop,
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/* WINED3DSIH_DCL_OUTPUT */ shader_glsl_nop,
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/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop,
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/* WINED3DSIH_DCL_TEMPS */ shader_glsl_nop,
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/* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop,
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@ -57,6 +57,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_DCL_CONSTANT_BUFFER */ "dcl_constantBuffer",
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/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ "dcl_immediateConstantBuffer",
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/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ "dcl_inputPrimitive",
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/* WINED3DSIH_DCL_OUTPUT */ "dcl_output",
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/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology",
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/* WINED3DSIH_DCL_TEMPS */ "dcl_temps",
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/* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount",
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@ -1842,6 +1843,11 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
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}
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TRACE("}");
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_OUTPUT)
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{
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TRACE("%s ", shader_opcode_names[ins.handler_idx]);
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shader_dump_dst_param(&ins.declaration.dst, &shader_version);
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE
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|| ins.handler_idx == WINED3DSIH_DCL_OUTPUT_TOPOLOGY)
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{
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@ -154,6 +154,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
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WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
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WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
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WINED3D_SM4_OP_DCL_OUTPUT = 0x65,
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WINED3D_SM4_OP_DCL_TEMPS = 0x68,
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};
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@ -349,6 +350,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", ""},
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{WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", ""},
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{WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""},
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{WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", ""},
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{WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""},
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};
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@ -953,6 +955,10 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
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ins->declaration.primitive_type = input_primitive_type_table[primitive_type];
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}
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}
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else if (opcode == WINED3D_SM4_OP_DCL_OUTPUT)
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{
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shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst);
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}
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else if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT
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|| opcode == WINED3D_SM4_OP_DCL_TEMPS)
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{
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@ -489,6 +489,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_DCL_CONSTANT_BUFFER,
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WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
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WINED3DSIH_DCL_INPUT_PRIMITIVE,
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WINED3DSIH_DCL_OUTPUT,
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WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
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WINED3DSIH_DCL_TEMPS,
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WINED3DSIH_DCL_VERTICES_OUT,
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@ -780,6 +781,7 @@ struct wined3d_shader_instruction
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{
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struct wined3d_shader_semantic semantic;
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enum wined3d_primitive_type primitive_type;
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struct wined3d_shader_dst_param dst;
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struct wined3d_shader_src_param src;
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UINT count;
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struct wined3d_shader_immediate_constant_buffer *icb;
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