wined3d: Recognize SM4 dcl_output opcode.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-02-01 00:14:37 +01:00 committed by Alexandre Julliard
parent c59f036e93
commit 479051060f
5 changed files with 16 additions and 0 deletions

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@ -5229,6 +5229,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_hw_nop,
/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL,
/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_hw_nop,
/* WINED3DSIH_DCL_OUTPUT */ NULL,
/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_hw_nop,
/* WINED3DSIH_DCL_TEMPS */ NULL,
/* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop,

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@ -8012,6 +8012,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_glsl_nop,
/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL,
/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop,
/* WINED3DSIH_DCL_OUTPUT */ shader_glsl_nop,
/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop,
/* WINED3DSIH_DCL_TEMPS */ shader_glsl_nop,
/* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop,

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@ -57,6 +57,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_DCL_CONSTANT_BUFFER */ "dcl_constantBuffer",
/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ "dcl_immediateConstantBuffer",
/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ "dcl_inputPrimitive",
/* WINED3DSIH_DCL_OUTPUT */ "dcl_output",
/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology",
/* WINED3DSIH_DCL_TEMPS */ "dcl_temps",
/* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount",
@ -1842,6 +1843,11 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
}
TRACE("}");
}
else if (ins.handler_idx == WINED3DSIH_DCL_OUTPUT)
{
TRACE("%s ", shader_opcode_names[ins.handler_idx]);
shader_dump_dst_param(&ins.declaration.dst, &shader_version);
}
else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE
|| ins.handler_idx == WINED3DSIH_DCL_OUTPUT_TOPOLOGY)
{

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@ -154,6 +154,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
WINED3D_SM4_OP_DCL_OUTPUT = 0x65,
WINED3D_SM4_OP_DCL_TEMPS = 0x68,
};
@ -349,6 +350,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", ""},
{WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""},
{WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", ""},
{WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""},
};
@ -953,6 +955,10 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
ins->declaration.primitive_type = input_primitive_type_table[primitive_type];
}
}
else if (opcode == WINED3D_SM4_OP_DCL_OUTPUT)
{
shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst);
}
else if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT
|| opcode == WINED3D_SM4_OP_DCL_TEMPS)
{

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@ -489,6 +489,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_DCL_CONSTANT_BUFFER,
WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
WINED3DSIH_DCL_INPUT_PRIMITIVE,
WINED3DSIH_DCL_OUTPUT,
WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
WINED3DSIH_DCL_TEMPS,
WINED3DSIH_DCL_VERTICES_OUT,
@ -780,6 +781,7 @@ struct wined3d_shader_instruction
{
struct wined3d_shader_semantic semantic;
enum wined3d_primitive_type primitive_type;
struct wined3d_shader_dst_param dst;
struct wined3d_shader_src_param src;
UINT count;
struct wined3d_shader_immediate_constant_buffer *icb;