windows.gaming.input: Implement CreateGameController for RawGameController runtimeclass.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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47610b5461
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@ -18,11 +18,237 @@
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*/
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#include "private.h"
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#include "provider.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(input);
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struct controller
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{
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IGameControllerImpl IGameControllerImpl_iface;
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IGameControllerInputSink IGameControllerInputSink_iface;
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IRawGameController IRawGameController_iface;
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IGameController *IGameController_outer;
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LONG ref;
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IGameControllerProvider *provider;
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};
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static inline struct controller *impl_from_IGameControllerImpl( IGameControllerImpl *iface )
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{
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return CONTAINING_RECORD( iface, struct controller, IGameControllerImpl_iface );
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}
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static HRESULT WINAPI controller_QueryInterface( IGameControllerImpl *iface, REFIID iid, void **out )
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{
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struct controller *impl = impl_from_IGameControllerImpl( iface );
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TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
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if (IsEqualGUID( iid, &IID_IUnknown ) ||
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IsEqualGUID( iid, &IID_IInspectable ) ||
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IsEqualGUID( iid, &IID_IGameControllerImpl ))
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{
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IInspectable_AddRef( (*out = &impl->IGameControllerImpl_iface) );
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return S_OK;
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}
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if (IsEqualGUID( iid, &IID_IGameControllerInputSink ))
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{
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IInspectable_AddRef( (*out = &impl->IGameControllerInputSink_iface) );
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return S_OK;
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}
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if (IsEqualGUID( iid, &IID_IRawGameController ))
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{
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IInspectable_AddRef( (*out = &impl->IRawGameController_iface) );
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return S_OK;
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}
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WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI controller_AddRef( IGameControllerImpl *iface )
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{
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struct controller *impl = impl_from_IGameControllerImpl( iface );
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ULONG ref = InterlockedIncrement( &impl->ref );
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TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static ULONG WINAPI controller_Release( IGameControllerImpl *iface )
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{
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struct controller *impl = impl_from_IGameControllerImpl( iface );
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ULONG ref = InterlockedDecrement( &impl->ref );
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TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
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if (!ref)
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{
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IGameControllerProvider_Release( impl->provider );
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free( impl );
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}
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return ref;
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}
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static HRESULT WINAPI controller_GetIids( IGameControllerImpl *iface, ULONG *iid_count, IID **iids )
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{
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FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI controller_GetRuntimeClassName( IGameControllerImpl *iface, HSTRING *class_name )
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{
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return WindowsCreateString( RuntimeClass_Windows_Gaming_Input_RawGameController,
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ARRAY_SIZE(RuntimeClass_Windows_Gaming_Input_RawGameController),
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class_name );
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}
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static HRESULT WINAPI controller_GetTrustLevel( IGameControllerImpl *iface, TrustLevel *trust_level )
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{
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FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI controller_Initialize( IGameControllerImpl *iface, IGameController *outer,
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IGameControllerProvider *provider )
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{
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struct controller *impl = impl_from_IGameControllerImpl( iface );
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TRACE( "iface %p, outer %p, provider %p.\n", iface, outer, provider );
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impl->IGameController_outer = outer;
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IGameControllerProvider_AddRef( (impl->provider = provider) );
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return S_OK;
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}
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static const struct IGameControllerImplVtbl controller_vtbl =
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{
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controller_QueryInterface,
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controller_AddRef,
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controller_Release,
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/* IInspectable methods */
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controller_GetIids,
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controller_GetRuntimeClassName,
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controller_GetTrustLevel,
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/* IGameControllerImpl methods */
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controller_Initialize,
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};
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DEFINE_IINSPECTABLE_OUTER( input_sink, IGameControllerInputSink, struct controller, IGameController_outer )
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static HRESULT WINAPI input_sink_OnInputResumed( IGameControllerInputSink *iface, UINT64 timestamp )
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{
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FIXME( "iface %p, timestamp %I64u stub!\n", iface, timestamp );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI input_sink_OnInputSuspended( IGameControllerInputSink *iface, UINT64 timestamp )
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{
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FIXME( "iface %p, timestamp %I64u stub!\n", iface, timestamp );
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return E_NOTIMPL;
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}
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static const struct IGameControllerInputSinkVtbl input_sink_vtbl =
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{
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input_sink_QueryInterface,
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input_sink_AddRef,
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input_sink_Release,
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/* IInspectable methods */
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input_sink_GetIids,
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input_sink_GetRuntimeClassName,
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input_sink_GetTrustLevel,
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/* IGameControllerInputSink methods */
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input_sink_OnInputResumed,
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input_sink_OnInputSuspended,
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};
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DEFINE_IINSPECTABLE_OUTER( raw_controller, IRawGameController, struct controller, IGameController_outer )
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static HRESULT WINAPI raw_controller_get_AxisCount( IRawGameController *iface, INT32 *value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI raw_controller_get_ButtonCount( IRawGameController *iface, INT32 *value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI raw_controller_get_ForceFeedbackMotors( IRawGameController *iface, IVectorView_ForceFeedbackMotor **value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI raw_controller_get_HardwareProductId( IRawGameController *iface, UINT16 *value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI raw_controller_get_HardwareVendorId( IRawGameController *iface, UINT16 *value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI raw_controller_get_SwitchCount( IRawGameController *iface, INT32 *value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI raw_controller_GetButtonLabel( IRawGameController *iface, INT32 index,
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enum GameControllerButtonLabel *value )
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{
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FIXME( "iface %p, index %d, value %p stub!\n", iface, index, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI raw_controller_GetCurrentReading( IRawGameController *iface, UINT32 buttons_size, BOOLEAN *buttons,
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UINT32 switches_size, enum GameControllerSwitchPosition *switches,
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UINT32 axes_size, DOUBLE *axes, UINT64 *timestamp )
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{
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FIXME( "iface %p, buttons_size %u, buttons %p, switches_size %u, switches %p, axes_size %u, axes %p, timestamp %p stub!\n",
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iface, buttons_size, buttons, switches_size, switches, axes_size, axes, timestamp );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI raw_controller_GetSwitchKind( IRawGameController *iface, INT32 index, enum GameControllerSwitchKind *value )
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{
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FIXME( "iface %p, index %d, value %p stub!\n", iface, index, value );
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return E_NOTIMPL;
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}
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static const struct IRawGameControllerVtbl raw_controller_vtbl =
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{
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raw_controller_QueryInterface,
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raw_controller_AddRef,
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raw_controller_Release,
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/* IInspectable methods */
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raw_controller_GetIids,
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raw_controller_GetRuntimeClassName,
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raw_controller_GetTrustLevel,
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/* IRawGameController methods */
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raw_controller_get_AxisCount,
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raw_controller_get_ButtonCount,
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raw_controller_get_ForceFeedbackMotors,
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raw_controller_get_HardwareProductId,
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raw_controller_get_HardwareVendorId,
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raw_controller_get_SwitchCount,
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raw_controller_GetButtonLabel,
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raw_controller_GetCurrentReading,
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raw_controller_GetSwitchKind,
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};
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struct controller_statics
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{
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IActivationFactory IActivationFactory_iface;
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@ -213,8 +439,20 @@ DEFINE_IINSPECTABLE( controller_factory, ICustomGameControllerFactory, struct co
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static HRESULT WINAPI controller_factory_CreateGameController( ICustomGameControllerFactory *iface, IGameControllerProvider *provider,
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IInspectable **value )
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{
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FIXME( "iface %p, provider %p, value %p stub!\n", iface, provider, value );
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return E_NOTIMPL;
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struct controller *impl;
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TRACE( "iface %p, provider %p, value %p.\n", iface, provider, value );
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if (!(impl = calloc( 1, sizeof(*impl) ))) return E_OUTOFMEMORY;
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impl->IGameControllerImpl_iface.lpVtbl = &controller_vtbl;
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impl->IGameControllerInputSink_iface.lpVtbl = &input_sink_vtbl;
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impl->IRawGameController_iface.lpVtbl = &raw_controller_vtbl;
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impl->ref = 1;
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TRACE( "created RawGameController %p\n", impl );
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*value = (IInspectable *)&impl->IGameControllerImpl_iface;
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return S_OK;
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}
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static HRESULT WINAPI controller_factory_OnGameControllerAdded( ICustomGameControllerFactory *iface, IGameController *value )
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@ -40,6 +40,7 @@ struct controller
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{
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IGameController IGameController_iface;
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IGameControllerBatteryInfo IGameControllerBatteryInfo_iface;
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IInspectable *IInspectable_inner;
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LONG ref;
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struct list entry;
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@ -73,9 +74,7 @@ static HRESULT WINAPI controller_QueryInterface( IGameController *iface, REFIID
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return S_OK;
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}
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FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
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*out = NULL;
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return E_NOINTERFACE;
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return IInspectable_QueryInterface( impl->IInspectable_inner, iid, out );
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}
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static ULONG WINAPI controller_AddRef( IGameController *iface )
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@ -95,6 +94,9 @@ static ULONG WINAPI controller_Release( IGameController *iface )
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if (!ref)
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{
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/* guard against re-entry if inner releases an outer iface */
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InterlockedIncrement( &impl->ref );
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IInspectable_Release( impl->IInspectable_inner );
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ICustomGameControllerFactory_Release( impl->factory );
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IGameControllerProvider_Release( impl->provider );
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free( impl );
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static HRESULT WINAPI controller_GetRuntimeClassName( IGameController *iface, HSTRING *class_name )
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{
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FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
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return E_NOTIMPL;
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struct controller *impl = impl_from_IGameController( iface );
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return IInspectable_GetRuntimeClassName( impl->IInspectable_inner, class_name );
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}
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static HRESULT WINAPI controller_GetTrustLevel( IGameController *iface, TrustLevel *trust_level )
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{
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FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
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return E_NOTIMPL;
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struct controller *impl = impl_from_IGameController( iface );
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return IInspectable_GetTrustLevel( impl->IInspectable_inner, trust_level );
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}
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static HRESULT WINAPI controller_add_HeadsetConnected( IGameController *iface, ITypedEventHandler_IGameController_Headset *handler,
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@ -421,13 +423,33 @@ IGameControllerFactoryManagerStatics2 *manager_factory = &manager_statics.IGameC
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static HRESULT controller_create( ICustomGameControllerFactory *factory, IGameControllerProvider *provider,
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struct controller **out )
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{
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IGameControllerImpl *inner_impl;
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struct controller *impl;
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HRESULT hr;
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if (!(impl = malloc(sizeof(*impl)))) return E_OUTOFMEMORY;
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impl->IGameController_iface.lpVtbl = &controller_vtbl;
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impl->IGameControllerBatteryInfo_iface.lpVtbl = &battery_vtbl;
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impl->ref = 1;
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if (FAILED(hr = ICustomGameControllerFactory_CreateGameController( factory, provider, &impl->IInspectable_inner )))
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WARN( "Failed to create game controller, hr %#lx\n", hr );
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else if (FAILED(hr = IInspectable_QueryInterface( impl->IInspectable_inner, &IID_IGameControllerImpl, (void **)&inner_impl )))
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WARN( "Failed to find IGameControllerImpl iface, hr %#lx\n", hr );
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else
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{
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if (FAILED(hr = IGameControllerImpl_Initialize( inner_impl, &impl->IGameController_iface, provider )))
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WARN( "Failed to initialize game controller, hr %#lx\n", hr );
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IGameControllerImpl_Release( inner_impl );
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}
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if (FAILED(hr))
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{
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if (impl->IInspectable_inner) IInspectable_Release( impl->IInspectable_inner );
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free( impl );
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return hr;
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}
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ICustomGameControllerFactory_AddRef( (impl->factory = factory) );
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IGameControllerProvider_AddRef( (impl->provider = provider) );
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@ -49,38 +49,42 @@ extern void provider_remove( const WCHAR *device_path );
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extern void manager_on_provider_created( IGameControllerProvider *provider );
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extern void manager_on_provider_removed( IGameControllerProvider *provider );
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#define DEFINE_IINSPECTABLE( pfx, iface_type, impl_type, base_iface ) \
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static inline impl_type *impl_from_##iface_type( iface_type *iface ) \
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#define DEFINE_IINSPECTABLE_( pfx, iface_type, impl_type, impl_from, iface_mem, expr ) \
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static inline impl_type *impl_from( iface_type *iface ) \
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{ \
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return CONTAINING_RECORD( iface, impl_type, iface_type##_iface ); \
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return CONTAINING_RECORD( iface, impl_type, iface_mem ); \
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} \
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static HRESULT WINAPI pfx##_QueryInterface( iface_type *iface, REFIID iid, void **out ) \
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{ \
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impl_type *impl = impl_from_##iface_type( iface ); \
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return IInspectable_QueryInterface( (IInspectable *)&impl->base_iface, iid, out ); \
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impl_type *impl = impl_from( iface ); \
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return IInspectable_QueryInterface( (IInspectable *)(expr), iid, out ); \
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} \
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static ULONG WINAPI pfx##_AddRef( iface_type *iface ) \
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{ \
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impl_type *impl = impl_from_##iface_type( iface ); \
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return IInspectable_AddRef( (IInspectable *)&impl->base_iface ); \
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impl_type *impl = impl_from( iface ); \
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return IInspectable_AddRef( (IInspectable *)(expr) ); \
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} \
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static ULONG WINAPI pfx##_Release( iface_type *iface ) \
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{ \
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impl_type *impl = impl_from_##iface_type( iface ); \
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return IInspectable_Release( (IInspectable *)&impl->base_iface ); \
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impl_type *impl = impl_from( iface ); \
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return IInspectable_Release( (IInspectable *)(expr) ); \
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} \
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static HRESULT WINAPI pfx##_GetIids( iface_type *iface, ULONG *iid_count, IID **iids ) \
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{ \
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impl_type *impl = impl_from_##iface_type( iface ); \
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return IInspectable_GetIids( (IInspectable *)&impl->base_iface, iid_count, iids ); \
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impl_type *impl = impl_from( iface ); \
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return IInspectable_GetIids( (IInspectable *)(expr), iid_count, iids ); \
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} \
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static HRESULT WINAPI pfx##_GetRuntimeClassName( iface_type *iface, HSTRING *class_name ) \
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{ \
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impl_type *impl = impl_from_##iface_type( iface ); \
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return IInspectable_GetRuntimeClassName( (IInspectable *)&impl->base_iface, class_name ); \
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impl_type *impl = impl_from( iface ); \
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return IInspectable_GetRuntimeClassName( (IInspectable *)(expr), class_name ); \
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} \
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static HRESULT WINAPI pfx##_GetTrustLevel( iface_type *iface, TrustLevel *trust_level ) \
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{ \
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impl_type *impl = impl_from_##iface_type( iface ); \
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return IInspectable_GetTrustLevel( (IInspectable *)&impl->base_iface, trust_level ); \
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impl_type *impl = impl_from( iface ); \
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return IInspectable_GetTrustLevel( (IInspectable *)(expr), trust_level ); \
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}
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#define DEFINE_IINSPECTABLE( pfx, iface_type, impl_type, base_iface ) \
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DEFINE_IINSPECTABLE_( pfx, iface_type, impl_type, impl_from_##iface_type, iface_type##_iface, &impl->base_iface )
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#define DEFINE_IINSPECTABLE_OUTER( pfx, iface_type, impl_type, outer_iface ) \
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DEFINE_IINSPECTABLE_( pfx, iface_type, impl_type, impl_from_##iface_type, iface_type##_iface, impl->outer_iface )
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