windows.gaming.input: Implement CreateGameController for RawGameController runtimeclass.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2022-03-09 09:47:57 +01:00 committed by Alexandre Julliard
parent ab381924b5
commit 47610b5461
3 changed files with 288 additions and 24 deletions

View File

@ -18,11 +18,237 @@
*/
#include "private.h"
#include "provider.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(input);
struct controller
{
IGameControllerImpl IGameControllerImpl_iface;
IGameControllerInputSink IGameControllerInputSink_iface;
IRawGameController IRawGameController_iface;
IGameController *IGameController_outer;
LONG ref;
IGameControllerProvider *provider;
};
static inline struct controller *impl_from_IGameControllerImpl( IGameControllerImpl *iface )
{
return CONTAINING_RECORD( iface, struct controller, IGameControllerImpl_iface );
}
static HRESULT WINAPI controller_QueryInterface( IGameControllerImpl *iface, REFIID iid, void **out )
{
struct controller *impl = impl_from_IGameControllerImpl( iface );
TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
if (IsEqualGUID( iid, &IID_IUnknown ) ||
IsEqualGUID( iid, &IID_IInspectable ) ||
IsEqualGUID( iid, &IID_IGameControllerImpl ))
{
IInspectable_AddRef( (*out = &impl->IGameControllerImpl_iface) );
return S_OK;
}
if (IsEqualGUID( iid, &IID_IGameControllerInputSink ))
{
IInspectable_AddRef( (*out = &impl->IGameControllerInputSink_iface) );
return S_OK;
}
if (IsEqualGUID( iid, &IID_IRawGameController ))
{
IInspectable_AddRef( (*out = &impl->IRawGameController_iface) );
return S_OK;
}
WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI controller_AddRef( IGameControllerImpl *iface )
{
struct controller *impl = impl_from_IGameControllerImpl( iface );
ULONG ref = InterlockedIncrement( &impl->ref );
TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
return ref;
}
static ULONG WINAPI controller_Release( IGameControllerImpl *iface )
{
struct controller *impl = impl_from_IGameControllerImpl( iface );
ULONG ref = InterlockedDecrement( &impl->ref );
TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
if (!ref)
{
IGameControllerProvider_Release( impl->provider );
free( impl );
}
return ref;
}
static HRESULT WINAPI controller_GetIids( IGameControllerImpl *iface, ULONG *iid_count, IID **iids )
{
FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
return E_NOTIMPL;
}
static HRESULT WINAPI controller_GetRuntimeClassName( IGameControllerImpl *iface, HSTRING *class_name )
{
return WindowsCreateString( RuntimeClass_Windows_Gaming_Input_RawGameController,
ARRAY_SIZE(RuntimeClass_Windows_Gaming_Input_RawGameController),
class_name );
}
static HRESULT WINAPI controller_GetTrustLevel( IGameControllerImpl *iface, TrustLevel *trust_level )
{
FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
return E_NOTIMPL;
}
static HRESULT WINAPI controller_Initialize( IGameControllerImpl *iface, IGameController *outer,
IGameControllerProvider *provider )
{
struct controller *impl = impl_from_IGameControllerImpl( iface );
TRACE( "iface %p, outer %p, provider %p.\n", iface, outer, provider );
impl->IGameController_outer = outer;
IGameControllerProvider_AddRef( (impl->provider = provider) );
return S_OK;
}
static const struct IGameControllerImplVtbl controller_vtbl =
{
controller_QueryInterface,
controller_AddRef,
controller_Release,
/* IInspectable methods */
controller_GetIids,
controller_GetRuntimeClassName,
controller_GetTrustLevel,
/* IGameControllerImpl methods */
controller_Initialize,
};
DEFINE_IINSPECTABLE_OUTER( input_sink, IGameControllerInputSink, struct controller, IGameController_outer )
static HRESULT WINAPI input_sink_OnInputResumed( IGameControllerInputSink *iface, UINT64 timestamp )
{
FIXME( "iface %p, timestamp %I64u stub!\n", iface, timestamp );
return E_NOTIMPL;
}
static HRESULT WINAPI input_sink_OnInputSuspended( IGameControllerInputSink *iface, UINT64 timestamp )
{
FIXME( "iface %p, timestamp %I64u stub!\n", iface, timestamp );
return E_NOTIMPL;
}
static const struct IGameControllerInputSinkVtbl input_sink_vtbl =
{
input_sink_QueryInterface,
input_sink_AddRef,
input_sink_Release,
/* IInspectable methods */
input_sink_GetIids,
input_sink_GetRuntimeClassName,
input_sink_GetTrustLevel,
/* IGameControllerInputSink methods */
input_sink_OnInputResumed,
input_sink_OnInputSuspended,
};
DEFINE_IINSPECTABLE_OUTER( raw_controller, IRawGameController, struct controller, IGameController_outer )
static HRESULT WINAPI raw_controller_get_AxisCount( IRawGameController *iface, INT32 *value )
{
FIXME( "iface %p, value %p stub!\n", iface, value );
return E_NOTIMPL;
}
static HRESULT WINAPI raw_controller_get_ButtonCount( IRawGameController *iface, INT32 *value )
{
FIXME( "iface %p, value %p stub!\n", iface, value );
return E_NOTIMPL;
}
static HRESULT WINAPI raw_controller_get_ForceFeedbackMotors( IRawGameController *iface, IVectorView_ForceFeedbackMotor **value )
{
FIXME( "iface %p, value %p stub!\n", iface, value );
return E_NOTIMPL;
}
static HRESULT WINAPI raw_controller_get_HardwareProductId( IRawGameController *iface, UINT16 *value )
{
FIXME( "iface %p, value %p stub!\n", iface, value );
return E_NOTIMPL;
}
static HRESULT WINAPI raw_controller_get_HardwareVendorId( IRawGameController *iface, UINT16 *value )
{
FIXME( "iface %p, value %p stub!\n", iface, value );
return E_NOTIMPL;
}
static HRESULT WINAPI raw_controller_get_SwitchCount( IRawGameController *iface, INT32 *value )
{
FIXME( "iface %p, value %p stub!\n", iface, value );
return E_NOTIMPL;
}
static HRESULT WINAPI raw_controller_GetButtonLabel( IRawGameController *iface, INT32 index,
enum GameControllerButtonLabel *value )
{
FIXME( "iface %p, index %d, value %p stub!\n", iface, index, value );
return E_NOTIMPL;
}
static HRESULT WINAPI raw_controller_GetCurrentReading( IRawGameController *iface, UINT32 buttons_size, BOOLEAN *buttons,
UINT32 switches_size, enum GameControllerSwitchPosition *switches,
UINT32 axes_size, DOUBLE *axes, UINT64 *timestamp )
{
FIXME( "iface %p, buttons_size %u, buttons %p, switches_size %u, switches %p, axes_size %u, axes %p, timestamp %p stub!\n",
iface, buttons_size, buttons, switches_size, switches, axes_size, axes, timestamp );
return E_NOTIMPL;
}
static HRESULT WINAPI raw_controller_GetSwitchKind( IRawGameController *iface, INT32 index, enum GameControllerSwitchKind *value )
{
FIXME( "iface %p, index %d, value %p stub!\n", iface, index, value );
return E_NOTIMPL;
}
static const struct IRawGameControllerVtbl raw_controller_vtbl =
{
raw_controller_QueryInterface,
raw_controller_AddRef,
raw_controller_Release,
/* IInspectable methods */
raw_controller_GetIids,
raw_controller_GetRuntimeClassName,
raw_controller_GetTrustLevel,
/* IRawGameController methods */
raw_controller_get_AxisCount,
raw_controller_get_ButtonCount,
raw_controller_get_ForceFeedbackMotors,
raw_controller_get_HardwareProductId,
raw_controller_get_HardwareVendorId,
raw_controller_get_SwitchCount,
raw_controller_GetButtonLabel,
raw_controller_GetCurrentReading,
raw_controller_GetSwitchKind,
};
struct controller_statics
{
IActivationFactory IActivationFactory_iface;
@ -213,8 +439,20 @@ DEFINE_IINSPECTABLE( controller_factory, ICustomGameControllerFactory, struct co
static HRESULT WINAPI controller_factory_CreateGameController( ICustomGameControllerFactory *iface, IGameControllerProvider *provider,
IInspectable **value )
{
FIXME( "iface %p, provider %p, value %p stub!\n", iface, provider, value );
return E_NOTIMPL;
struct controller *impl;
TRACE( "iface %p, provider %p, value %p.\n", iface, provider, value );
if (!(impl = calloc( 1, sizeof(*impl) ))) return E_OUTOFMEMORY;
impl->IGameControllerImpl_iface.lpVtbl = &controller_vtbl;
impl->IGameControllerInputSink_iface.lpVtbl = &input_sink_vtbl;
impl->IRawGameController_iface.lpVtbl = &raw_controller_vtbl;
impl->ref = 1;
TRACE( "created RawGameController %p\n", impl );
*value = (IInspectable *)&impl->IGameControllerImpl_iface;
return S_OK;
}
static HRESULT WINAPI controller_factory_OnGameControllerAdded( ICustomGameControllerFactory *iface, IGameController *value )

View File

@ -40,6 +40,7 @@ struct controller
{
IGameController IGameController_iface;
IGameControllerBatteryInfo IGameControllerBatteryInfo_iface;
IInspectable *IInspectable_inner;
LONG ref;
struct list entry;
@ -73,9 +74,7 @@ static HRESULT WINAPI controller_QueryInterface( IGameController *iface, REFIID
return S_OK;
}
FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
return IInspectable_QueryInterface( impl->IInspectable_inner, iid, out );
}
static ULONG WINAPI controller_AddRef( IGameController *iface )
@ -95,6 +94,9 @@ static ULONG WINAPI controller_Release( IGameController *iface )
if (!ref)
{
/* guard against re-entry if inner releases an outer iface */
InterlockedIncrement( &impl->ref );
IInspectable_Release( impl->IInspectable_inner );
ICustomGameControllerFactory_Release( impl->factory );
IGameControllerProvider_Release( impl->provider );
free( impl );
@ -111,14 +113,14 @@ static HRESULT WINAPI controller_GetIids( IGameController *iface, ULONG *iid_cou
static HRESULT WINAPI controller_GetRuntimeClassName( IGameController *iface, HSTRING *class_name )
{
FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
return E_NOTIMPL;
struct controller *impl = impl_from_IGameController( iface );
return IInspectable_GetRuntimeClassName( impl->IInspectable_inner, class_name );
}
static HRESULT WINAPI controller_GetTrustLevel( IGameController *iface, TrustLevel *trust_level )
{
FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
return E_NOTIMPL;
struct controller *impl = impl_from_IGameController( iface );
return IInspectable_GetTrustLevel( impl->IInspectable_inner, trust_level );
}
static HRESULT WINAPI controller_add_HeadsetConnected( IGameController *iface, ITypedEventHandler_IGameController_Headset *handler,
@ -421,13 +423,33 @@ IGameControllerFactoryManagerStatics2 *manager_factory = &manager_statics.IGameC
static HRESULT controller_create( ICustomGameControllerFactory *factory, IGameControllerProvider *provider,
struct controller **out )
{
IGameControllerImpl *inner_impl;
struct controller *impl;
HRESULT hr;
if (!(impl = malloc(sizeof(*impl)))) return E_OUTOFMEMORY;
impl->IGameController_iface.lpVtbl = &controller_vtbl;
impl->IGameControllerBatteryInfo_iface.lpVtbl = &battery_vtbl;
impl->ref = 1;
if (FAILED(hr = ICustomGameControllerFactory_CreateGameController( factory, provider, &impl->IInspectable_inner )))
WARN( "Failed to create game controller, hr %#lx\n", hr );
else if (FAILED(hr = IInspectable_QueryInterface( impl->IInspectable_inner, &IID_IGameControllerImpl, (void **)&inner_impl )))
WARN( "Failed to find IGameControllerImpl iface, hr %#lx\n", hr );
else
{
if (FAILED(hr = IGameControllerImpl_Initialize( inner_impl, &impl->IGameController_iface, provider )))
WARN( "Failed to initialize game controller, hr %#lx\n", hr );
IGameControllerImpl_Release( inner_impl );
}
if (FAILED(hr))
{
if (impl->IInspectable_inner) IInspectable_Release( impl->IInspectable_inner );
free( impl );
return hr;
}
ICustomGameControllerFactory_AddRef( (impl->factory = factory) );
IGameControllerProvider_AddRef( (impl->provider = provider) );

View File

@ -49,38 +49,42 @@ extern void provider_remove( const WCHAR *device_path );
extern void manager_on_provider_created( IGameControllerProvider *provider );
extern void manager_on_provider_removed( IGameControllerProvider *provider );
#define DEFINE_IINSPECTABLE( pfx, iface_type, impl_type, base_iface ) \
static inline impl_type *impl_from_##iface_type( iface_type *iface ) \
#define DEFINE_IINSPECTABLE_( pfx, iface_type, impl_type, impl_from, iface_mem, expr ) \
static inline impl_type *impl_from( iface_type *iface ) \
{ \
return CONTAINING_RECORD( iface, impl_type, iface_type##_iface ); \
return CONTAINING_RECORD( iface, impl_type, iface_mem ); \
} \
static HRESULT WINAPI pfx##_QueryInterface( iface_type *iface, REFIID iid, void **out ) \
{ \
impl_type *impl = impl_from_##iface_type( iface ); \
return IInspectable_QueryInterface( (IInspectable *)&impl->base_iface, iid, out ); \
impl_type *impl = impl_from( iface ); \
return IInspectable_QueryInterface( (IInspectable *)(expr), iid, out ); \
} \
static ULONG WINAPI pfx##_AddRef( iface_type *iface ) \
{ \
impl_type *impl = impl_from_##iface_type( iface ); \
return IInspectable_AddRef( (IInspectable *)&impl->base_iface ); \
impl_type *impl = impl_from( iface ); \
return IInspectable_AddRef( (IInspectable *)(expr) ); \
} \
static ULONG WINAPI pfx##_Release( iface_type *iface ) \
{ \
impl_type *impl = impl_from_##iface_type( iface ); \
return IInspectable_Release( (IInspectable *)&impl->base_iface ); \
impl_type *impl = impl_from( iface ); \
return IInspectable_Release( (IInspectable *)(expr) ); \
} \
static HRESULT WINAPI pfx##_GetIids( iface_type *iface, ULONG *iid_count, IID **iids ) \
{ \
impl_type *impl = impl_from_##iface_type( iface ); \
return IInspectable_GetIids( (IInspectable *)&impl->base_iface, iid_count, iids ); \
impl_type *impl = impl_from( iface ); \
return IInspectable_GetIids( (IInspectable *)(expr), iid_count, iids ); \
} \
static HRESULT WINAPI pfx##_GetRuntimeClassName( iface_type *iface, HSTRING *class_name ) \
{ \
impl_type *impl = impl_from_##iface_type( iface ); \
return IInspectable_GetRuntimeClassName( (IInspectable *)&impl->base_iface, class_name ); \
impl_type *impl = impl_from( iface ); \
return IInspectable_GetRuntimeClassName( (IInspectable *)(expr), class_name ); \
} \
static HRESULT WINAPI pfx##_GetTrustLevel( iface_type *iface, TrustLevel *trust_level ) \
{ \
impl_type *impl = impl_from_##iface_type( iface ); \
return IInspectable_GetTrustLevel( (IInspectable *)&impl->base_iface, trust_level ); \
impl_type *impl = impl_from( iface ); \
return IInspectable_GetTrustLevel( (IInspectable *)(expr), trust_level ); \
}
#define DEFINE_IINSPECTABLE( pfx, iface_type, impl_type, base_iface ) \
DEFINE_IINSPECTABLE_( pfx, iface_type, impl_type, impl_from_##iface_type, iface_type##_iface, &impl->base_iface )
#define DEFINE_IINSPECTABLE_OUTER( pfx, iface_type, impl_type, outer_iface ) \
DEFINE_IINSPECTABLE_( pfx, iface_type, impl_type, impl_from_##iface_type, iface_type##_iface, impl->outer_iface )