d3dx8/tests: Make compare_vec3() static.
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@ -32,7 +32,7 @@ static BOOL compare(FLOAT u, FLOAT v)
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return (fabs(u-v) < admitted_error);
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}
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BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v)
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static BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v)
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{
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return ( compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) );
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}
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