From 46d879eef60d6c2c6c8a7e9daf12b1448bdec7d5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Sun, 6 Feb 2011 23:28:11 +0100 Subject: [PATCH] wined3d: Don't drop VBOs for full buffer reloading without conversion. --- dlls/wined3d/buffer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 9e4ae2aae5a..6d44c2e8581 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1002,7 +1002,7 @@ void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer) * changes it every minute drop the VBO after VB_MAX_DECL_CHANGES minutes. So count draws without * decl changes and reset the decl change count after a specific number of them */ - if (buffer_is_fully_dirty(buffer)) + if (buffer->conversion_map && buffer_is_fully_dirty(buffer)) { ++buffer->full_conversion_count; if (buffer->full_conversion_count > VB_MAXFULLCONVERSIONS)