wined3d: Recognize the SM4 cut opcode.
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449e521984
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46cefd312c
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@ -4678,6 +4678,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_CMP */ pshader_hw_cmp,
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/* WINED3DSIH_CMP */ pshader_hw_cmp,
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/* WINED3DSIH_CND */ pshader_hw_cnd,
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/* WINED3DSIH_CND */ pshader_hw_cnd,
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/* WINED3DSIH_CRS */ shader_hw_map2gl,
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/* WINED3DSIH_CRS */ shader_hw_map2gl,
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/* WINED3DSIH_CUT */ NULL,
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/* WINED3DSIH_DCL */ NULL,
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/* WINED3DSIH_DCL */ NULL,
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/* WINED3DSIH_DEF */ NULL,
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/* WINED3DSIH_DEF */ NULL,
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/* WINED3DSIH_DEFB */ NULL,
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/* WINED3DSIH_DEFB */ NULL,
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@ -45,6 +45,7 @@ static const char *shader_opcode_names[] =
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/* WINED3DSIH_CMP */ "cmp",
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/* WINED3DSIH_CMP */ "cmp",
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/* WINED3DSIH_CND */ "cnd",
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/* WINED3DSIH_CND */ "cnd",
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/* WINED3DSIH_CRS */ "crs",
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/* WINED3DSIH_CRS */ "crs",
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/* WINED3DSIH_CUT */ "cut",
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/* WINED3DSIH_DCL */ "dcl",
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/* WINED3DSIH_DCL */ "dcl",
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/* WINED3DSIH_DEF */ "def",
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/* WINED3DSIH_DEF */ "def",
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/* WINED3DSIH_DEFB */ "defb",
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/* WINED3DSIH_DEFB */ "defb",
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@ -4720,6 +4720,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_CMP */ shader_glsl_cmp,
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/* WINED3DSIH_CMP */ shader_glsl_cmp,
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/* WINED3DSIH_CND */ shader_glsl_cnd,
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/* WINED3DSIH_CND */ shader_glsl_cnd,
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/* WINED3DSIH_CRS */ shader_glsl_cross,
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/* WINED3DSIH_CRS */ shader_glsl_cross,
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/* WINED3DSIH_CUT */ NULL,
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/* WINED3DSIH_DCL */ NULL,
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/* WINED3DSIH_DCL */ NULL,
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/* WINED3DSIH_DEF */ NULL,
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/* WINED3DSIH_DEF */ NULL,
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/* WINED3DSIH_DEFB */ NULL,
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/* WINED3DSIH_DEFB */ NULL,
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@ -51,6 +51,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_ADD = 0x00,
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WINED3D_SM4_OP_ADD = 0x00,
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WINED3D_SM4_OP_BREAK = 0x02,
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WINED3D_SM4_OP_BREAK = 0x02,
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WINED3D_SM4_OP_BREAKC = 0x03,
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WINED3D_SM4_OP_BREAKC = 0x03,
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WINED3D_SM4_OP_CUT = 0x09,
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WINED3D_SM4_OP_DP3 = 0x10,
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WINED3D_SM4_OP_DP3 = 0x10,
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WINED3D_SM4_OP_DP4 = 0x11,
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WINED3D_SM4_OP_DP4 = 0x11,
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WINED3D_SM4_OP_EMIT = 0x13,
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WINED3D_SM4_OP_EMIT = 0x13,
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@ -113,6 +114,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
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{WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
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{WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, 0, 0},
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{WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, 0, 0},
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{WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1},
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{WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1},
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{WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, 0, 0},
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{WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
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{WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
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{WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
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{WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
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{WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, 0, 0},
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{WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, 0, 0},
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@ -410,6 +410,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_CMP,
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WINED3DSIH_CMP,
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WINED3DSIH_CND,
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WINED3DSIH_CND,
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WINED3DSIH_CRS,
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WINED3DSIH_CRS,
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WINED3DSIH_CUT,
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WINED3DSIH_DCL,
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WINED3DSIH_DCL,
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WINED3DSIH_DEF,
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WINED3DSIH_DEF,
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WINED3DSIH_DEFB,
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WINED3DSIH_DEFB,
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