d3dx9/tests: Avoid using an empty rect for a test.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -808,7 +808,7 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, &destrect, pixdata, D3DFMT_A8R8G8B8, sizeof(pixdata), NULL, &rect, D3DX_FILTER_NONE, 0);
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ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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SetRect(&destrect, 0, 0, 0, 0); /* left = right, top = bottom */
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SetRect(&destrect, 1, 2, 1, 2); /* left = right, top = bottom */
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, &destrect, pixdata, D3DFMT_A8R8G8B8, sizeof(pixdata), NULL, &rect, D3DX_FILTER_NONE, 0);
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/* fails when debug version of d3d9 is used */
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ok(hr == D3D_OK || broken(hr == D3DERR_INVALIDCALL), "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
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