wined3d: Remove some redundant code.
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9e8f2a7024
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46b4c15a31
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@ -341,18 +341,10 @@ static GLuint pixelshader_compile(IWineD3DPixelShaderImpl *This, const struct ps
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CONST DWORD *function = This->baseShader.function;
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CONST DWORD *function = This->baseShader.function;
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GLuint retval;
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GLuint retval;
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SHADER_BUFFER buffer;
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SHADER_BUFFER buffer;
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const struct wined3d_shader_frontend *fe;
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IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device;
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IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device;
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TRACE("(%p) : function %p\n", This, function);
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TRACE("(%p) : function %p\n", This, function);
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fe = shader_select_frontend(This->baseShader.reg_maps.shader_version);
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if (!fe)
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{
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FIXME("Unable to find frontend for shader.\n");
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return WINED3DERR_INVALIDCALL;
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}
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pixelshader_update_samplers(&This->baseShader.reg_maps,
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pixelshader_update_samplers(&This->baseShader.reg_maps,
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((IWineD3DDeviceImpl *)This->baseShader.device)->stateBlock->textures);
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((IWineD3DDeviceImpl *)This->baseShader.device)->stateBlock->textures);
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