diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 5def5287de4..a211959aff3 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -20442,6 +20442,8 @@ static void test_uninitialized_varyings(void) 0x02000001, 0x800f0800, 0xb0e40000, /* mov oC0, t0 */ 0x0000ffff }; +#if 0 + /* This has been left here for documentation purposes. It is referenced in disabled tests in the table below. */ static const DWORD ps3_diffuse_code[] = { 0xffff0300, /* ps_3_0 */ @@ -20449,6 +20451,7 @@ static void test_uninitialized_varyings(void) 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */ 0x0000ffff }; +#endif static const DWORD ps3_specular_code[] = { 0xffff0300, /* ps_3_0 */ @@ -20472,7 +20475,6 @@ static void test_uninitialized_varyings(void) D3DCOLOR expected; BOOL allow_zero_alpha; BOOL partial; - BOOL allow_zero; BOOL broken_warp; } /* On AMD specular color is generally initialized to 0x00000000 and texcoords to 0xff000000 @@ -20488,14 +20490,22 @@ static void test_uninitialized_varyings(void) { 0, NULL, D3DPS_VERSION(1, 1), ps1_texcoord_code, 0xff000000, TRUE}, { 0, NULL, D3DPS_VERSION(2, 0), ps2_texcoord_code, 0xff000000, TRUE}, {D3DVS_VERSION(1, 1), vs1_code, D3DPS_VERSION(1, 1), ps1_diffuse_code, 0xffffffff}, - {D3DVS_VERSION(1, 1), vs1_code, D3DPS_VERSION(1, 1), ps1_specular_code, 0xff000000, TRUE, FALSE, FALSE, TRUE}, + {D3DVS_VERSION(1, 1), vs1_code, D3DPS_VERSION(1, 1), ps1_specular_code, 0xff000000, TRUE, FALSE, TRUE}, {D3DVS_VERSION(1, 1), vs1_code, D3DPS_VERSION(1, 1), ps1_texcoord_code, 0xff000000, TRUE}, {D3DVS_VERSION(2, 0), vs2_code, D3DPS_VERSION(2, 0), ps2_diffuse_code, 0xffffffff}, - {D3DVS_VERSION(2, 0), vs2_code, D3DPS_VERSION(2, 0), ps2_specular_code, 0xff000000, TRUE, FALSE, FALSE, TRUE}, + {D3DVS_VERSION(2, 0), vs2_code, D3DPS_VERSION(2, 0), ps2_specular_code, 0xff000000, TRUE, FALSE, TRUE}, {D3DVS_VERSION(2, 0), vs2_code, D3DPS_VERSION(2, 0), ps2_texcoord_code, 0xff000000, TRUE}, - {D3DVS_VERSION(3, 0), vs3_code, D3DPS_VERSION(3, 0), ps3_diffuse_code, 0xffffffff, FALSE, FALSE, TRUE}, - {D3DVS_VERSION(3, 0), vs3_code, D3DPS_VERSION(3, 0), ps3_specular_code, 0xff000000, TRUE, FALSE, FALSE, TRUE}, - {D3DVS_VERSION(3, 0), vs3_code, D3DPS_VERSION(3, 0), ps3_texcoord_code, 0xff000000, TRUE, FALSE, FALSE, TRUE}, + /* This test shows a lot of combinations of alpha and color that involve 1.0 and 0.0. Disable it. + * + * AMD r500 sets alpha = 1.0, color = 0.0. Nvidia sets alpha = 1.0, color = 1.0. r600 Sets Alpha = 0.0, + * color = 0.0. So far no combination with Alpha = 0.0, color = 1.0 has been found though. + * {D3DVS_VERSION(3, 0), vs3_code, D3DPS_VERSION(3, 0), ps3_diffuse_code, 0xffffffff, FALSE, FALSE}, + * + * The same issues apply to the partially initialized COLOR0 varying, in addition to unreliable results + * with partially initialized varyings in general. + * {D3DVS_VERSION(3, 0), vs3_partial_code, D3DPS_VERSION(3, 0), ps3_diffuse_code, 0xff7fffff, TRUE, TRUE}, */ + {D3DVS_VERSION(3, 0), vs3_code, D3DPS_VERSION(3, 0), ps3_specular_code, 0xff000000, TRUE, FALSE, TRUE}, + {D3DVS_VERSION(3, 0), vs3_code, D3DPS_VERSION(3, 0), ps3_texcoord_code, 0xff000000, TRUE, FALSE, TRUE}, {D3DVS_VERSION(1, 1), vs1_partial_code, 0, NULL, 0xff7fffff, FALSE, TRUE}, {D3DVS_VERSION(1, 1), vs1_partial_code, D3DPS_VERSION(1, 1), ps1_diffuse_code, 0xff7fffff, FALSE, TRUE}, {D3DVS_VERSION(1, 1), vs1_partial_code, D3DPS_VERSION(1, 1), ps1_specular_code, 0xff7f0000, TRUE, TRUE}, @@ -20503,8 +20513,6 @@ static void test_uninitialized_varyings(void) {D3DVS_VERSION(2, 0), vs2_partial_code, D3DPS_VERSION(2, 0), ps2_diffuse_code, 0xff7fffff, FALSE, TRUE}, {D3DVS_VERSION(2, 0), vs2_partial_code, D3DPS_VERSION(2, 0), ps2_specular_code, 0xff7f0000, TRUE, TRUE}, {D3DVS_VERSION(2, 0), vs2_partial_code, D3DPS_VERSION(2, 0), ps2_texcoord_code, 0xff7f0000, TRUE, TRUE}, - /* Fails on Radeon HD 2600 with 0x008000ff aka nonsensical color. */ - /* {D3DVS_VERSION(3, 0), vs3_partial_code, D3DPS_VERSION(3, 0), ps3_diffuse_code, 0xff7fffff, TRUE, TRUE}, */ {D3DVS_VERSION(3, 0), vs3_partial_code, D3DPS_VERSION(3, 0), ps3_specular_code, 0x007f0000, FALSE, TRUE}, {D3DVS_VERSION(3, 0), vs3_partial_code, D3DPS_VERSION(3, 0), ps3_texcoord_code, 0xff7f0000, TRUE, TRUE}, }; @@ -20612,7 +20620,7 @@ static void test_uninitialized_varyings(void) color = get_readback_color(&rb, 320, 240); ok(color_match(color, tests[i].expected, 1) || (tests[i].allow_zero_alpha && color_match(color, tests[i].expected & 0x00ffffff, 1)) - || (tests[i].allow_zero && !color) || (broken(warp && tests[i].broken_warp)) + || (broken(warp && tests[i].broken_warp)) || broken(tests[i].partial && color_match(color & 0x00ff0000, tests[i].expected & 0x00ff0000, 1)), "Got unexpected color 0x%08x, case %u.\n", color, i); release_surface_readback(&rb);