gameux: Do not use RegCloseKey on invalid/uninitialized registry key handle (Coverity).
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@ -388,17 +388,18 @@ static HRESULT GAMEUX_getAppIdFromGDFPath(
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/* game is registered, let's read it's application id from registry */
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/* game is registered, let's read it's application id from registry */
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hr = GAMEUX_buildGameRegistryPath(installScope, &instanceId, &lpRegistryPath);
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hr = GAMEUX_buildGameRegistryPath(installScope, &instanceId, &lpRegistryPath);
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if(SUCCEEDED(hr))
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if(SUCCEEDED(hr)) {
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hr = HRESULT_FROM_WIN32(RegOpenKeyExW(HKEY_LOCAL_MACHINE,
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hr = HRESULT_FROM_WIN32(RegOpenKeyExW(HKEY_LOCAL_MACHINE,
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lpRegistryPath, 0, KEY_READ | KEY_WOW64_64KEY, &hKey));
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lpRegistryPath, 0, KEY_READ | KEY_WOW64_64KEY, &hKey));
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if(SUCCEEDED(hr)) {
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if(SUCCEEDED(hr))
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hr = HRESULT_FROM_WIN32(RegGetValueW(hKey,
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hr = HRESULT_FROM_WIN32(RegGetValueW(hKey,
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NULL, sApplicationId, RRF_RT_REG_SZ,
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NULL, sApplicationId, RRF_RT_REG_SZ,
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NULL, lpApplicationId, &dwLength));
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NULL, lpApplicationId, &dwLength));
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RegCloseKey(hKey);
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}
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}
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HeapFree(GetProcessHeap(), 0, lpRegistryPath);
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HeapFree(GetProcessHeap(), 0, lpRegistryPath);
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RegCloseKey(hKey);
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TRACE("found app id: %s, return: %#x\n", debugstr_w(lpApplicationId), hr);
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TRACE("found app id: %s, return: %#x\n", debugstr_w(lpApplicationId), hr);
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return hr;
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return hr;
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