d3dx9: Implement array selectors in effect.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2016-04-14 13:30:54 +03:00 committed by Alexandre Julliard
parent 58d80d90a5
commit 4620bb80b0
2 changed files with 53 additions and 37 deletions

View File

@ -2508,8 +2508,33 @@ static HRESULT d3dx9_get_param_value_ptr(struct ID3DXEffectImpl *effect, struct
*param_value = param->data;
return D3D_OK;
case ST_ARRAY_SELECTOR:
FIXME("Array selector.\n");
break;
{
unsigned int array_idx;
static const struct d3dx_parameter array_idx_param =
{NULL, NULL, NULL, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 0, 0, 0, 0, sizeof(array_idx)};
HRESULT hr;
if (!param->param_eval)
{
FIXME("Preshader structure is null.\n");
return D3DERR_INVALIDCALL;
}
if (FAILED(hr = d3dx_evaluate_parameter(param->param_eval, &array_idx_param, &array_idx)))
return hr;
param = param->referenced_param;
TRACE("Array index %u.\n", array_idx);
if (array_idx >= param->element_count)
{
ERR("Computed array index %u is out of bound %u.\n", array_idx, param->element_count);
return D3DERR_INVALIDCALL;
}
param = &param->members[array_idx];
*param_value = param->data;
*out_param = param;
return D3D_OK;
}
case ST_FXLC:
if (param->param_eval)
{
@ -2654,15 +2679,15 @@ static HRESULT d3dx_set_shader_const_state(IDirect3DDevice9 *device, enum SHADER
{D3DXPT_BOOL, sizeof(BOOL), "SCT_PSBOOL"},
{D3DXPT_INT, sizeof(int) * 4, "SCT_PSINT"},
};
UINT nelem;
unsigned int element_count;
if (op < 0 || op > SCT_PSINT)
{
FIXME("Unknown op %u.\n", op);
return D3DERR_INVALIDCALL;
}
nelem = param->bytes / const_tbl[op].elem_size;
TRACE("%s, index %u, %u elements.\n", const_tbl[op].name, index, nelem);
element_count = param->bytes / const_tbl[op].elem_size;
TRACE("%s, index %u, element_count %u.\n", const_tbl[op].name, index, element_count);
if (param->type != const_tbl[op].type)
{
FIXME("Unexpected param type %u.\n", param->type);
@ -2677,17 +2702,17 @@ static HRESULT d3dx_set_shader_const_state(IDirect3DDevice9 *device, enum SHADER
switch (op)
{
case SCT_VSFLOAT:
return IDirect3DDevice9_SetVertexShaderConstantF(device, index, (const float *)value_ptr, nelem);
return IDirect3DDevice9_SetVertexShaderConstantF(device, index, (const float *)value_ptr, element_count);
case SCT_VSBOOL:
return IDirect3DDevice9_SetVertexShaderConstantB(device, index, (const BOOL *)value_ptr, nelem);
return IDirect3DDevice9_SetVertexShaderConstantB(device, index, (const BOOL *)value_ptr, element_count);
case SCT_VSINT:
return IDirect3DDevice9_SetVertexShaderConstantI(device, index, (const int *)value_ptr, nelem);
return IDirect3DDevice9_SetVertexShaderConstantI(device, index, (const int *)value_ptr, element_count);
case SCT_PSFLOAT:
return IDirect3DDevice9_SetPixelShaderConstantF(device, index, (const float *)value_ptr, nelem);
return IDirect3DDevice9_SetPixelShaderConstantF(device, index, (const float *)value_ptr, element_count);
case SCT_PSBOOL:
return IDirect3DDevice9_SetPixelShaderConstantB(device, index, (const BOOL *)value_ptr, nelem);
return IDirect3DDevice9_SetPixelShaderConstantB(device, index, (const BOOL *)value_ptr, element_count);
case SCT_PSINT:
return IDirect3DDevice9_SetPixelShaderConstantI(device, index, (const int *)value_ptr, nelem);
return IDirect3DDevice9_SetPixelShaderConstantI(device, index, (const int *)value_ptr, element_count);
}
return D3D_OK;
}
@ -2701,9 +2726,10 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas
HRESULT hr;
TRACE("operation %u, index %u, type %u.\n", state->operation, state->index, state->type);
hr = d3dx9_get_param_value_ptr(effect, pass, state, &param_value, &param);
if (FAILED(hr))
return hr;
if (FAILED(hr = d3dx9_get_param_value_ptr(effect, pass, state, &param_value, &param)))
/* Native d3dx returns D3D_OK from BeginPass or Commit involving out of bounds array
* access and does not touch affected state. */
return D3D_OK;
switch (state_table[state->operation].class)
{
@ -2739,8 +2765,7 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas
ret = D3D_OK;
for (i = 0; i < sampler->state_count; i++)
{
hr = d3dx9_apply_state(effect, pass, &sampler->states[i], state->index);
if (FAILED(hr))
if (FAILED(hr = d3dx9_apply_state(effect, pass, &sampler->states[i], state->index)))
ret = hr;
}
return ret;
@ -2756,15 +2781,13 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas
}
case SC_VERTEXSHADER:
TRACE("%s, shader %p.\n", state_table[state->operation].name, *(IDirect3DVertexShader9 **)param_value);
hr = IDirect3DDevice9_SetVertexShader(device, *(IDirect3DVertexShader9 **)param_value);
if (FAILED(hr))
if (FAILED(hr = IDirect3DDevice9_SetVertexShader(device, *(IDirect3DVertexShader9 **)param_value)))
ERR("Could not set vertex shader, hr %#x.\n", hr);
FIXME("Not executing preshader and not setting constants.\n");
return hr;
case SC_PIXELSHADER:
TRACE("%s, shader %p.\n", state_table[state->operation].name, *(IDirect3DPixelShader9 **)param_value);
hr = IDirect3DDevice9_SetPixelShader(device, *(IDirect3DPixelShader9 **)param_value);
if (FAILED(hr))
if (FAILED(hr = IDirect3DDevice9_SetPixelShader(device, *(IDirect3DPixelShader9 **)param_value)))
ERR("Could not set pixel shader, hr %#x.\n", hr);
FIXME("Not executing preshader and not setting constants.\n");
return hr;
@ -2781,8 +2804,7 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas
TRACE("%s, index %u, op %u.\n", state_table[state->operation].name, state->index,
state_table[state->operation].op);
hr = IDirect3DDevice9_GetLight(device, state->index, &light);
if (FAILED(hr))
if (FAILED(hr = IDirect3DDevice9_GetLight(device, state->index, &light)))
{
WARN("Could not get light, hr %#x.\n", hr);
memset(&light, 0, sizeof(light));
@ -2796,8 +2818,7 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas
TRACE("%s, index %u, op %u.\n", state_table[state->operation].name, state->index,
state_table[state->operation].op);
hr = IDirect3DDevice9_GetMaterial(device, &material);
if (FAILED(hr))
if (FAILED(hr = IDirect3DDevice9_GetMaterial(device, &material)))
{
WARN("Could not get material, hr %#x.\n", hr);
memset(&material, 0, sizeof(material));
@ -2832,8 +2853,7 @@ static HRESULT d3dx9_apply_pass_states(struct ID3DXEffectImpl *effect, struct d3
{
HRESULT hr;
hr = d3dx9_apply_state(effect, pass, &pass->states[i], -1);
if (FAILED(hr))
if (FAILED(hr = d3dx9_apply_state(effect, pass, &pass->states[i], -1)))
{
WARN("Error applying state, hr %#x.\n", hr);
ret = hr;
@ -3517,17 +3537,14 @@ static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DW
if (!technique->saved_state)
{
hr = IDirect3DDevice9_BeginStateBlock(effect->device);
if (FAILED(hr))
if (FAILED(hr = IDirect3DDevice9_BeginStateBlock(effect->device)))
ERR("BeginStateBlock failed, hr %#x.\n", hr);
for (i = 0; i < technique->pass_count; i++)
d3dx9_apply_pass_states(effect, &technique->passes[i]);
hr = IDirect3DDevice9_EndStateBlock(effect->device, &technique->saved_state);
if (FAILED(hr))
if (FAILED(hr = IDirect3DDevice9_EndStateBlock(effect->device, &technique->saved_state)))
ERR("EndStateBlock failed, hr %#x.\n", hr);
}
hr = IDirect3DStateBlock9_Capture(technique->saved_state);
if (FAILED(hr))
if (FAILED(hr = IDirect3DStateBlock9_Capture(technique->saved_state)))
ERR("StateBlock Capture failed, hr %#x.\n", hr);
}
@ -3613,8 +3630,7 @@ static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect *iface)
if (technique && technique->saved_state)
{
hr = IDirect3DStateBlock9_Apply(technique->saved_state);
if (FAILED(hr))
if (FAILED(hr = IDirect3DStateBlock9_Apply(technique->saved_state)))
ERR("State block apply failed, hr %#x.\n", hr);
}
else

View File

@ -3848,7 +3848,7 @@ static void test_effect_preshader(IDirect3DDevice9 *device)
hr = effect->lpVtbl->SetVector(effect, par, &fvect2);
ok(hr == D3D_OK, "SetVector failed, hr %#x.\n", hr);
hr = effect->lpVtbl->BeginPass(effect, 1);
todo_wine ok(hr == D3D_OK, "Got result %#x.\n", hr);
ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexShader(device, &vshader);
ok(hr == D3D_OK, "Got result %#x.\n", hr);
@ -3860,7 +3860,7 @@ static void test_effect_preshader(IDirect3DDevice9 *device)
hr = IDirect3DVertexShader9_GetFunction(vshader, byte_code, &byte_code_size);
ok(hr == D3D_OK, "Got result %#x.\n", hr);
ok(byte_code_size > 1, "Got unexpected byte code size %u.\n", byte_code_size);
todo_wine ok(!memcmp(byte_code,
ok(!memcmp(byte_code,
&test_effect_preshader_effect_blob[TEST_EFFECT_PRESHADER_VSHADER_POS +
TEST_EFFECT_PRESHADER_VSHADER_LEN], byte_code_size),
"Incorrect shader selected.\n");
@ -3873,7 +3873,7 @@ static void test_effect_preshader(IDirect3DDevice9 *device)
hr = effect->lpVtbl->SetVector(effect, par, &fvect1);
ok(hr == D3D_OK, "SetVector failed, hr %#x.\n", hr);
hr = effect->lpVtbl->CommitChanges(effect);
todo_wine ok(hr == D3D_OK, "Got result %#x.\n", hr);
ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexShader(device, &vshader);
ok(hr == D3D_OK, "Got result %#x.\n", hr);
ok(!vshader, "Incorrect shader selected.\n");