diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index bbd46221200..b5a2d08440e 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1641,7 +1641,8 @@ static HRESULT shader_set_function(IWineD3DBaseShaderImpl *shader, const DWORD * return WINED3D_OK; } -static HRESULT STDMETHODCALLTYPE vertexshader_QueryInterface(IWineD3DBaseShader *iface, REFIID riid, void **object) +static HRESULT STDMETHODCALLTYPE wined3d_shader_QueryInterface(IWineD3DBaseShader *iface, + REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); @@ -1660,7 +1661,7 @@ static HRESULT STDMETHODCALLTYPE vertexshader_QueryInterface(IWineD3DBaseShader return E_NOINTERFACE; } -static ULONG STDMETHODCALLTYPE vertexshader_AddRef(IWineD3DBaseShader *iface) +static ULONG STDMETHODCALLTYPE wined3d_shader_AddRef(IWineD3DBaseShader *iface) { IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface; ULONG refcount = InterlockedIncrement(&shader->baseShader.ref); @@ -1671,7 +1672,7 @@ static ULONG STDMETHODCALLTYPE vertexshader_AddRef(IWineD3DBaseShader *iface) } /* Do not call while under the GL lock. */ -static ULONG STDMETHODCALLTYPE vertexshader_Release(IWineD3DBaseShader *iface) +static ULONG STDMETHODCALLTYPE wined3d_shader_Release(IWineD3DBaseShader *iface) { IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface; ULONG refcount = InterlockedDecrement(&shader->baseShader.ref); @@ -1688,21 +1689,21 @@ static ULONG STDMETHODCALLTYPE vertexshader_Release(IWineD3DBaseShader *iface) return refcount; } -static void * STDMETHODCALLTYPE vertexshader_GetParent(IWineD3DBaseShader *iface) +static void * STDMETHODCALLTYPE wined3d_shader_GetParent(IWineD3DBaseShader *iface) { TRACE("iface %p.\n", iface); return ((IWineD3DBaseShaderImpl *)iface)->baseShader.parent; } -static HRESULT STDMETHODCALLTYPE vertexshader_GetFunction(IWineD3DBaseShader *iface, void *data, UINT *data_size) +static HRESULT STDMETHODCALLTYPE wined3d_shader_GetFunction(IWineD3DBaseShader *iface, void *data, UINT *data_size) { TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size); return shader_get_function((IWineD3DBaseShaderImpl *)iface, data, data_size); } -static HRESULT STDMETHODCALLTYPE vertexshader_SetLocalConstantsF(IWineD3DBaseShader *iface, +static HRESULT STDMETHODCALLTYPE wined3d_shader_SetLocalConstantsF(IWineD3DBaseShader *iface, UINT start_idx, const float *src_data, UINT count) { TRACE("iface %p, start_idx %u, src_data %p, count %u.\n", iface, start_idx, src_data, count); @@ -1711,17 +1712,14 @@ static HRESULT STDMETHODCALLTYPE vertexshader_SetLocalConstantsF(IWineD3DBaseSha start_idx, src_data, count); } -static const IWineD3DBaseShaderVtbl IWineD3DVertexShader_Vtbl = +static const IWineD3DBaseShaderVtbl wined3d_shader_vtbl = { - /* IUnknown methods */ - vertexshader_QueryInterface, - vertexshader_AddRef, - vertexshader_Release, - /* IWineD3DBase methods */ - vertexshader_GetParent, - /* IWineD3DBaseShader methods */ - vertexshader_GetFunction, - vertexshader_SetLocalConstantsF, + wined3d_shader_QueryInterface, + wined3d_shader_AddRef, + wined3d_shader_Release, + wined3d_shader_GetParent, + wined3d_shader_GetFunction, + wined3d_shader_SetLocalConstantsF, }; void find_vs_compile_args(const struct wined3d_state *state, @@ -1849,7 +1847,7 @@ HRESULT vertexshader_init(IWineD3DBaseShaderImpl *shader, IWineD3DDeviceImpl *de if (!byte_code) return WINED3DERR_INVALIDCALL; - shader->lpVtbl = &IWineD3DVertexShader_Vtbl; + shader->lpVtbl = &wined3d_shader_vtbl; shader_init(&shader->baseShader, device, parent, parent_ops); hr = shader_set_function(shader, byte_code, output_signature, device->d3d_vshader_constantF); @@ -1888,97 +1886,13 @@ HRESULT vertexshader_init(IWineD3DBaseShaderImpl *shader, IWineD3DDeviceImpl *de return WINED3D_OK; } -static HRESULT STDMETHODCALLTYPE geometryshader_QueryInterface(IWineD3DBaseShader *iface, - REFIID riid, void **object) -{ - TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); - - if (IsEqualGUID(riid, &IID_IWineD3DBaseShader) - || IsEqualGUID(riid, &IID_IWineD3DBase) - || IsEqualGUID(riid, &IID_IUnknown)) - { - IUnknown_AddRef(iface); - *object = iface; - return S_OK; - } - - WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); - - *object = NULL; - return E_NOINTERFACE; -} - -static ULONG STDMETHODCALLTYPE geometryshader_AddRef(IWineD3DBaseShader *iface) -{ - IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface; - ULONG refcount = InterlockedIncrement(&shader->baseShader.ref); - - TRACE("%p increasing refcount to %u.\n", shader, refcount); - - return refcount; -} - -/* Do not call while under the GL lock. */ -static ULONG STDMETHODCALLTYPE geometryshader_Release(IWineD3DBaseShader *iface) -{ - IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface; - ULONG refcount = InterlockedDecrement(&shader->baseShader.ref); - - TRACE("%p decreasing refcount to %u.\n", shader, refcount); - - if (!refcount) - { - shader_cleanup(shader); - shader->baseShader.parent_ops->wined3d_object_destroyed(shader->baseShader.parent); - HeapFree(GetProcessHeap(), 0, shader); - } - - return refcount; -} - -static void * STDMETHODCALLTYPE geometryshader_GetParent(IWineD3DBaseShader *iface) -{ - TRACE("iface %p.\n", iface); - - return ((IWineD3DBaseShaderImpl *)iface)->baseShader.parent; -} - -static HRESULT STDMETHODCALLTYPE geometryshader_GetFunction(IWineD3DBaseShader *iface, void *data, UINT *data_size) -{ - TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size); - - return shader_get_function((IWineD3DBaseShaderImpl *)iface, data, data_size); -} - -static HRESULT STDMETHODCALLTYPE geometryshader_SetLocalConstantsF(IWineD3DBaseShader *iface, - UINT start_idx, const float *src_data, UINT count) -{ - TRACE("iface %p, start_idx %u, src_data %p, count %u.\n", iface, start_idx, src_data, count); - - return shader_set_local_constants_float((IWineD3DBaseShaderImpl *)iface, - start_idx, src_data, count); -} - -static const IWineD3DBaseShaderVtbl wined3d_geometryshader_vtbl = -{ - /* IUnknown methods */ - geometryshader_QueryInterface, - geometryshader_AddRef, - geometryshader_Release, - /* IWineD3DBase methods */ - geometryshader_GetParent, - /* IWineD3DBaseShader methods */ - geometryshader_GetFunction, - geometryshader_SetLocalConstantsF, -}; - HRESULT geometryshader_init(IWineD3DBaseShaderImpl *shader, IWineD3DDeviceImpl *device, const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, void *parent, const struct wined3d_parent_ops *parent_ops) { HRESULT hr; - shader->lpVtbl = &wined3d_geometryshader_vtbl; + shader->lpVtbl = &wined3d_shader_vtbl; shader_init(&shader->baseShader, device, parent, parent_ops); hr = shader_set_function(shader, byte_code, output_signature, 0); @@ -1994,89 +1908,6 @@ HRESULT geometryshader_init(IWineD3DBaseShaderImpl *shader, IWineD3DDeviceImpl * return WINED3D_OK; } -static HRESULT STDMETHODCALLTYPE pixelshader_QueryInterface(IWineD3DBaseShader *iface, REFIID riid, void **object) -{ - TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); - - if (IsEqualGUID(riid, &IID_IWineD3DBaseShader) - || IsEqualGUID(riid, &IID_IWineD3DBase) - || IsEqualGUID(riid, &IID_IUnknown)) - { - IUnknown_AddRef(iface); - *object = iface; - return S_OK; - } - - WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); - - *object = NULL; - return E_NOINTERFACE; -} - -static ULONG STDMETHODCALLTYPE pixelshader_AddRef(IWineD3DBaseShader *iface) -{ - IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface; - ULONG refcount = InterlockedIncrement(&shader->baseShader.ref); - - TRACE("%p increasing refcount to %u.\n", shader, refcount); - - return refcount; -} - -/* Do not call while under the GL lock. */ -static ULONG STDMETHODCALLTYPE pixelshader_Release(IWineD3DBaseShader *iface) -{ - IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface; - ULONG refcount = InterlockedDecrement(&shader->baseShader.ref); - - TRACE("%p decreasing refcount to %u.\n", shader, refcount); - - if (!refcount) - { - shader_cleanup(shader); - shader->baseShader.parent_ops->wined3d_object_destroyed(shader->baseShader.parent); - HeapFree(GetProcessHeap(), 0, shader); - } - - return refcount; -} - -static void * STDMETHODCALLTYPE pixelshader_GetParent(IWineD3DBaseShader *iface) -{ - TRACE("iface %p.\n", iface); - - return ((IWineD3DBaseShaderImpl *)iface)->baseShader.parent; -} - -static HRESULT STDMETHODCALLTYPE pixelshader_GetFunction(IWineD3DBaseShader *iface, void *data, UINT *data_size) -{ - TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size); - - return shader_get_function((IWineD3DBaseShaderImpl *)iface, data, data_size); -} - -static HRESULT STDMETHODCALLTYPE pixelshader_SetLocalConstantsF(IWineD3DBaseShader *iface, - UINT start_idx, const float *src_data, UINT count) -{ - TRACE("iface %p, start_idx %u, src_data %p, count %u.\n", iface, start_idx, src_data, count); - - return shader_set_local_constants_float((IWineD3DBaseShaderImpl *)iface, - start_idx, src_data, count); -} - -static const IWineD3DBaseShaderVtbl IWineD3DPixelShader_Vtbl = -{ - /* IUnknown methods */ - pixelshader_QueryInterface, - pixelshader_AddRef, - pixelshader_Release, - /* IWineD3DBase methods */ - pixelshader_GetParent, - /* IWineD3DBaseShader methods */ - pixelshader_GetFunction, - pixelshader_SetLocalConstantsF, -}; - void find_ps_compile_args(const struct wined3d_state *state, IWineD3DBaseShaderImpl *shader, struct ps_compile_args *args) { @@ -2271,7 +2102,7 @@ HRESULT pixelshader_init(IWineD3DBaseShaderImpl *shader, IWineD3DDeviceImpl *dev if (!byte_code) return WINED3DERR_INVALIDCALL; - shader->lpVtbl = &IWineD3DPixelShader_Vtbl; + shader->lpVtbl = &wined3d_shader_vtbl; shader_init(&shader->baseShader, device, parent, parent_ops); hr = shader_set_function(shader, byte_code, output_signature, device->d3d_pshader_constantF);