wined3d: Minimize device windows on focus loss.
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@ -4983,6 +4983,11 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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}
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else if (message == WM_ACTIVATEAPP)
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{
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UINT i;
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for (i = 0; i < device->swapchain_count; i++)
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wined3d_swapchain_activate(device->swapchains[i], wparam);
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device->device_parent->ops->activate(device->device_parent, wparam);
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}
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@ -1175,3 +1175,9 @@ void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain)
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wined3d_resource_update_draw_binding(&swapchain->back_buffers[i]->resource);
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}
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}
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void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate)
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{
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if (!activate && !(swapchain->device->create_parms.flags & WINED3DCREATE_NOWINDOWCHANGES))
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ShowWindow(swapchain->device_window, SW_MINIMIZE);
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}
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@ -2702,6 +2702,7 @@ struct wined3d_swapchain
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void x11_copy_to_screen(const struct wined3d_swapchain *swapchain, const RECT *rect) DECLSPEC_HIDDEN;
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void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
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struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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