diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index 69011457476..bfe90307778 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -760,15 +760,16 @@ static void depth_blt(IWineD3DDevice *iface, GLuint texture) { IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; GLint old_binding = 0; - glPushAttrib(GL_ENABLE_BIT | GL_DEPTH_BUFFER_BIT); + glPushAttrib(GL_ENABLE_BIT | GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glDisable(GL_CULL_FACE); - glDisable(GL_BLEND); + glEnable(GL_BLEND); glDisable(GL_ALPHA_TEST); glDisable(GL_SCISSOR_TEST); glDisable(GL_STENCIL_TEST); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_ALWAYS); + glBlendFunc(GL_ZERO, GL_ONE); GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB)); glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_binding);