d3dx9: Implement D3DXDebugMute.

This commit is contained in:
Tony Wasserka 2008-02-23 20:30:57 +01:00 committed by Alexandre Julliard
parent 6e2b8a743f
commit 459b92a009
2 changed files with 10 additions and 1 deletions

View File

@ -117,7 +117,7 @@
@ stub D3DXCreateVolumeTextureFromResourceExA @ stub D3DXCreateVolumeTextureFromResourceExA
@ stub D3DXCreateVolumeTextureFromResourceExW @ stub D3DXCreateVolumeTextureFromResourceExW
@ stub D3DXCreateVolumeTextureFromResourceW @ stub D3DXCreateVolumeTextureFromResourceW
@ stub D3DXDebugMute @ stdcall D3DXDebugMute(long)
@ stub D3DXDeclaratorFromFVF @ stub D3DXDeclaratorFromFVF
@ stub D3DXDisassembleEffect @ stub D3DXDisassembleEffect
@ stub D3DXDisassembleShader @ stub D3DXDisassembleShader

View File

@ -65,6 +65,15 @@ BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
return FALSE; return FALSE;
} }
/***********************************************************************
* D3DXDebugMute
* Returns always FALSE for us.
*/
BOOL WINAPI D3DXDebugMute(BOOL mute)
{
return FALSE;
}
/*********************************************************************** /***********************************************************************
* D3DXGetDriverLevel. * D3DXGetDriverLevel.
* Returns always 900 (DX 9) for us * Returns always 900 (DX 9) for us