windows.media.speech/tests: Make waits non infinite.

Signed-off-by: Bernhard Kölbl <besentv@gmail.com>
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Bernhard Kölbl 2022-04-20 21:34:10 +02:00 committed by Alexandre Julliard
parent 2fe6d070fb
commit 457291c75c
1 changed files with 2 additions and 2 deletions

View File

@ -968,7 +968,7 @@ static void test_SpeechRecognizer(void)
todo_wine ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
todo_wine check_refcount(&compilation_handler.IAsyncHandler_Compilation_iface, 1);
WaitForSingleObject(compilation_handler.event_finished, INFINITE);
todo_wine ok(!WaitForSingleObject(compilation_handler.event_finished, 1000), "Wait for event_finished failed.\n");
CloseHandle(compilation_handler.event_finished);
hr = IAsyncOperation_SpeechRecognitionCompilationResult_put_Completed(operation, NULL);
@ -1072,7 +1072,7 @@ static void test_SpeechRecognizer(void)
hr = IAsyncOperation_SpeechRecognitionCompilationResult_put_Completed(operation, &compilation_handler2.IAsyncHandler_Compilation_iface);
todo_wine ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
WaitForSingleObject(compilation_handler2.event_finished, INFINITE);
todo_wine ok(!WaitForSingleObject(compilation_handler2.event_finished, 1000), "Wait for event_finished failed.\n");
CloseHandle(compilation_handler2.event_finished);
async_status = 0xdeadbeef;