windows.media.speech/tests: Make waits non infinite.
Signed-off-by: Bernhard Kölbl <besentv@gmail.com> Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -968,7 +968,7 @@ static void test_SpeechRecognizer(void)
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todo_wine ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
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todo_wine check_refcount(&compilation_handler.IAsyncHandler_Compilation_iface, 1);
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WaitForSingleObject(compilation_handler.event_finished, INFINITE);
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todo_wine ok(!WaitForSingleObject(compilation_handler.event_finished, 1000), "Wait for event_finished failed.\n");
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CloseHandle(compilation_handler.event_finished);
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hr = IAsyncOperation_SpeechRecognitionCompilationResult_put_Completed(operation, NULL);
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@ -1072,7 +1072,7 @@ static void test_SpeechRecognizer(void)
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hr = IAsyncOperation_SpeechRecognitionCompilationResult_put_Completed(operation, &compilation_handler2.IAsyncHandler_Compilation_iface);
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todo_wine ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
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WaitForSingleObject(compilation_handler2.event_finished, INFINITE);
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todo_wine ok(!WaitForSingleObject(compilation_handler2.event_finished, 1000), "Wait for event_finished failed.\n");
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CloseHandle(compilation_handler2.event_finished);
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async_status = 0xdeadbeef;
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