server: Avoid invalid memory access when create_console_input fails.
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@ -330,6 +330,7 @@ static struct object *create_console_input( struct thread* renderer, int fd )
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if (!console_input->history || (renderer && !console_input->evt) || !console_input->event)
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{
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if (fd != -1) close( fd );
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console_input->history_size = 0;
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release_object( console_input );
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return NULL;
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}
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@ -1111,7 +1112,8 @@ static void console_input_destroy( struct object *obj )
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release_object( console_in->evt );
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console_in->evt = NULL;
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}
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release_object( console_in->event );
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if (console_in->event)
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release_object( console_in->event );
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if (console_in->fd)
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release_object( console_in->fd );
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