d3d11: Rename d3d10_rendertarget_view to d3d_rendertarget_view.
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@ -171,7 +171,7 @@ HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *
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struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
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/* ID3D10RenderTargetView */
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struct d3d10_rendertarget_view
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struct d3d_rendertarget_view
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{
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ID3D10RenderTargetView ID3D10RenderTargetView_iface;
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LONG refcount;
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@ -183,9 +183,9 @@ struct d3d10_rendertarget_view
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ID3D10Device1 *device;
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};
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HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d_device *device,
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HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3d_device *device,
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ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
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struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
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struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
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/* ID3D10ShaderResourceView */
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struct d3d10_shader_resource_view
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@ -940,7 +940,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *ifa
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wined3d_mutex_lock();
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for (i = 0; i < render_target_view_count; ++i)
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{
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struct d3d10_rendertarget_view *rtv = unsafe_impl_from_ID3D10RenderTargetView(render_target_views[i]);
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struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D10RenderTargetView(render_target_views[i]);
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wined3d_device_set_rendertarget_view(device->wined3d_device, i,
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rtv ? rtv->wined3d_view : NULL, FALSE);
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@ -1210,7 +1210,7 @@ static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *
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ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct d3d10_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
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struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
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const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
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HRESULT hr;
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@ -1692,7 +1692,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *ifa
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wined3d_mutex_lock();
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if (render_target_views)
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{
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struct d3d10_rendertarget_view *view_impl;
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struct d3d_rendertarget_view *view_impl;
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unsigned int i;
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for (i = 0; i < view_count; ++i)
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@ -2122,7 +2122,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic
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ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct d3d10_rendertarget_view *object;
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struct d3d_rendertarget_view *object;
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HRESULT hr;
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TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
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@ -2130,7 +2130,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d10_rendertarget_view_init(object, device, resource, desc)))
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if (FAILED(hr = d3d_rendertarget_view_init(object, device, resource, desc)))
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{
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WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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@ -766,9 +766,9 @@ struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10Dept
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return impl_from_ID3D10DepthStencilView(iface);
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}
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static inline struct d3d10_rendertarget_view *impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
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static inline struct d3d_rendertarget_view *impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_rendertarget_view, ID3D10RenderTargetView_iface);
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return CONTAINING_RECORD(iface, struct d3d_rendertarget_view, ID3D10RenderTargetView_iface);
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}
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/* IUnknown methods */
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@ -796,7 +796,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_QueryInterface(ID3D10Re
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static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_AddRef(ID3D10RenderTargetView *iface)
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{
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struct d3d10_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface);
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struct d3d_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface);
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u\n", This, refcount);
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@ -806,7 +806,7 @@ static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_AddRef(ID3D10RenderTarget
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static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_Release(ID3D10RenderTargetView *iface)
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{
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struct d3d10_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface);
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struct d3d_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface);
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u\n", This, refcount);
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@ -829,7 +829,7 @@ static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_Release(ID3D10RenderTarge
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static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDevice(ID3D10RenderTargetView *iface, ID3D10Device **device)
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{
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struct d3d10_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
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struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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@ -840,7 +840,7 @@ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDevice(ID3D10RenderTarg
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static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_GetPrivateData(ID3D10RenderTargetView *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d10_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
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struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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@ -851,7 +851,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_GetPrivateData(ID3D10Re
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static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateData(ID3D10RenderTargetView *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d10_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
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struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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@ -862,7 +862,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateData(ID3D10Re
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static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateDataInterface(ID3D10RenderTargetView *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d10_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
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struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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@ -874,7 +874,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateDataInterface
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static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTargetView *iface,
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ID3D10Resource **resource)
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{
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struct d3d10_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
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struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
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TRACE("iface %p, resource %p\n", iface, resource);
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@ -887,7 +887,7 @@ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTa
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static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDesc(ID3D10RenderTargetView *iface,
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D3D10_RENDER_TARGET_VIEW_DESC *desc)
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{
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struct d3d10_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface);
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struct d3d_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface);
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TRACE("iface %p, desc %p\n", iface, desc);
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@ -974,7 +974,7 @@ static void wined3d_rendertarget_view_desc_from_d3d10core(struct wined3d_rendert
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}
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}
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HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d_device *device,
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HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3d_device *device,
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ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc)
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{
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struct wined3d_rendertarget_view_desc wined3d_desc;
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@ -1021,7 +1021,7 @@ HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struc
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return S_OK;
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}
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struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
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struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
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{
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if (!iface)
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return NULL;
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