wineandroid: Hold on to the native window until we get a new one.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -311,6 +311,8 @@ protected class WineWindow extends Object
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protected WineWindow parent;
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protected Surface window_surface;
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protected Surface client_surface;
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protected SurfaceTexture window_surftex;
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protected SurfaceTexture client_surftex;
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protected WineWindowGroup window_group;
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protected WineWindowGroup client_group;
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@ -442,14 +444,22 @@ public void set_surface( SurfaceTexture surftex, boolean is_client )
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if (is_client)
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{
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if (surftex == null) client_surface = null;
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else if (client_surface == null) client_surface = new Surface( surftex );
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else if (surftex != client_surftex)
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{
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client_surftex = surftex;
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client_surface = new Surface( surftex );
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}
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Log.i( LOGTAG, String.format( "set client surface hwnd %08x %s", hwnd, client_surface ));
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wine_surface_changed( hwnd, client_surface, true );
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}
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else
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{
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if (surftex == null) window_surface = null;
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else if (window_surface == null) window_surface = new Surface( surftex );
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else if (surftex != window_surftex)
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{
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window_surftex = surftex;
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window_surface = new Surface( surftex );
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}
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Log.i( LOGTAG, String.format( "set window surface hwnd %08x %s", hwnd, window_surface ));
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wine_surface_changed( hwnd, window_surface, false );
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}
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@ -567,7 +577,7 @@ public boolean onSurfaceTextureDestroyed( SurfaceTexture surftex )
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Log.i( LOGTAG, String.format( "onSurfaceTextureDestroyed win %08x %s",
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window.hwnd, is_client ? "client" : "whole" ));
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window.set_surface( null, is_client );
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return true;
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return false; // hold on to the texture since the app may still be using it
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}
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public void onSurfaceTextureUpdated(SurfaceTexture surftex)
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@ -463,6 +463,8 @@ static void CALLBACK register_native_window_callback( ULONG_PTR arg1, ULONG_PTR
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BOOL opengl = arg3;
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struct native_win_data *data = get_native_win_data( hwnd, opengl );
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if (!win) return; /* do nothing and hold on to the window until we get a new surface */
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if (!data || data->parent == win)
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{
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if (win) pANativeWindow_release( win );
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