wined3d: Release the allocator lock on error in wined3d_allocator_chunk_vk_map().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -273,6 +273,7 @@ void *wined3d_allocator_chunk_vk_map(struct wined3d_allocator_chunk_vk *chunk_vk
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chunk_vk->vk_memory, 0, VK_WHOLE_SIZE, 0, &chunk_vk->c.map_ptr))) < 0)
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chunk_vk->vk_memory, 0, VK_WHOLE_SIZE, 0, &chunk_vk->c.map_ptr))) < 0)
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{
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{
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ERR("Failed to map chunk memory, vr %s.\n", wined3d_debug_vkresult(vr));
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ERR("Failed to map chunk memory, vr %s.\n", wined3d_debug_vkresult(vr));
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wined3d_allocator_chunk_vk_unlock(chunk_vk);
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return NULL;
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return NULL;
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}
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}
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