diff --git a/include/winerror.h b/include/winerror.h index 32680e097ce..40dd6d9efa9 100644 --- a/include/winerror.h +++ b/include/winerror.h @@ -3098,6 +3098,32 @@ static inline HRESULT HRESULT_FROM_WIN32(unsigned int x) #define DWM_E_ADAPTER_NOT_FOUND _HRESULT_TYPEDEF_(0x80263005) #define DWM_S_GDI_REDIRECTION_SURFACE _HRESULT_TYPEDEF_(0x00263005) +#define UI_E_CREATE_FAILED _HRESULT_TYPEDEF_(0x802a0001) +#define UI_E_SHUTDOWN_CALLED _HRESULT_TYPEDEF_(0x802a0002) +#define UI_E_ILLEGAL_REENTRANCY _HRESULT_TYPEDEF_(0x802a0003) +#define UI_E_OBJECT_SEALED _HRESULT_TYPEDEF_(0x802a0004) +#define UI_E_VALUE_NOT_SET _HRESULT_TYPEDEF_(0x802a0005) +#define UI_E_VALUE_NOT_DETERMINED _HRESULT_TYPEDEF_(0x802a0006) +#define UI_E_INVALID_OUTPUT _HRESULT_TYPEDEF_(0x802a0007) +#define UI_E_BOOLEAN_EXPECTED _HRESULT_TYPEDEF_(0x802a0008) +#define UI_E_DIFFERENT_OWNER _HRESULT_TYPEDEF_(0x802a0009) +#define UI_E_AMBIGUOUS_MATCH _HRESULT_TYPEDEF_(0x802a000a) +#define UI_E_FP_OVERFLOW _HRESULT_TYPEDEF_(0x802a000b) +#define UI_E_WRONG_THREAD _HRESULT_TYPEDEF_(0x802a000c) +#define UI_E_STORYBOARD_ACTIVE _HRESULT_TYPEDEF_(0x802a0101) +#define UI_E_STORYBOARD_NOT_PLAYING _HRESULT_TYPEDEF_(0x802a0102) +#define UI_E_START_KEYFRAME_AFTER_END _HRESULT_TYPEDEF_(0x802a0103) +#define UI_E_END_KEYFRAME_NOT_DETERMINED _HRESULT_TYPEDEF_(0x802a0104) +#define UI_E_LOOPS_OVERLAP _HRESULT_TYPEDEF_(0x802a0105) +#define UI_E_TRANSITION_ALREADY_USED _HRESULT_TYPEDEF_(0x802a0106) +#define UI_E_TRANSITION_NOT_IN_STORYBOARD _HRESULT_TYPEDEF_(0x802a0107) +#define UI_E_TRANSITION_ECLIPSED _HRESULT_TYPEDEF_(0x802a0108) +#define UI_E_TIME_BEFORE_LAST_UPDATE _HRESULT_TYPEDEF_(0x802a0109) +#define UI_E_TIMER_CLIENT_ALREADY_CONNECTED _HRESULT_TYPEDEF_(0x802a010a) +#define UI_E_INVALID_DIMENSION _HRESULT_TYPEDEF_(0x802a010b) +#define UI_E_PRIMITIVE_OUT_OF_BOUNDS _HRESULT_TYPEDEF_(0x802a010c) +#define UI_E_WINDOW_CLOSED _HRESULT_TYPEDEF_(0x802a0201) + #define D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS _HRESULT_TYPEDEF_(0x887c0001) #define D3D11_ERROR_FILE_NOT_FOUND _HRESULT_TYPEDEF_(0x887c0002) #define D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS _HRESULT_TYPEDEF_(0x887c0003)