diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 01ee00614a0..9ff10a1a39f 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -2516,7 +2516,7 @@ static void shader_bumpenvmat(DWORD state, IWineD3DStateBlockImpl *stateblock, W if(!isStateDirty(context, STATE_PIXELSHADERCONSTANT) && !isStateDirty(context, STATE_PIXELSHADER)) { shaderconstant(STATE_PIXELSHADERCONSTANT, stateblock, context); - } + } } }