wined3d: Create buffers with a format of WINED3DFMT_R8_UNORM.
Allow things like wined3d_format_copy_data() to work on them. Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -849,7 +849,7 @@ static HRESULT buffer_resource_sub_resource_get_desc(struct wined3d_resource *re
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return E_INVALIDARG;
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}
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desc->format = WINED3DFMT_UNKNOWN;
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desc->format = WINED3DFMT_R8_UNORM;
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desc->multisample_type = WINED3D_MULTISAMPLE_NONE;
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desc->multisample_quality = 0;
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desc->usage = resource->usage;
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@ -1156,7 +1156,7 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d
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const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
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void *parent, const struct wined3d_parent_ops *parent_ops, const struct wined3d_buffer_ops *buffer_ops)
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{
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const struct wined3d_format *format = wined3d_get_format(device->adapter, WINED3DFMT_UNKNOWN, desc->bind_flags);
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const struct wined3d_format *format = wined3d_get_format(device->adapter, WINED3DFMT_R8_UNORM, desc->bind_flags);
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struct wined3d_resource *resource = &buffer->resource;
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HRESULT hr;
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