d3d9/tests: Add a test for GenerateMipSubLevels().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5864,6 +5864,136 @@ done:
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DestroyWindow(window);
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}
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static void test_generate_mipmap(void)
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{
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static const RECT r1 = {256, 256, 512, 512};
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static const RECT r2 = {512, 256, 768, 512};
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static const RECT r3 = {256, 512, 512, 768};
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static const RECT r4 = {512, 512, 768, 768};
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static const float quad[] =
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{
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-0.5f, -0.5f, 0.1f, 0.0f, 0.0f,
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-0.5f, 0.5f, 0.1f, 0.0f, 1.0f,
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0.5f, -0.5f, 0.1f, 1.0f, 0.0f,
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0.5f, 0.5f, 0.1f, 1.0f, 1.0f,
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};
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IDirect3DTexture9 *texture, *texture2;
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IDirect3DSurface9 *surface, *surface2;
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IDirect3DDevice9 *device;
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unsigned int x, y;
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D3DLOCKED_RECT lr;
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IDirect3D9 *d3d;
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D3DCOLOR color;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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window = create_window();
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffff00, 1.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
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/* Make the texture big enough that a mipmap level > 0 is used. */
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hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 0, D3DUSAGE_RENDERTARGET,
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D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, 0);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 0, 0,
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D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture2, 0);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
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ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
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hr = IDirect3DTexture9_GetSurfaceLevel(texture2, 0, &surface2);
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ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
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hr = IDirect3DSurface9_LockRect(surface2, &lr, NULL, 0);
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ok(SUCCEEDED(hr), "Failed to map surface, hr %#x.\n", hr);
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for (y = 0; y < 1024; ++y)
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{
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for(x = 0; x < 1024; ++x)
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{
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DWORD *dst = (DWORD *)((BYTE *)lr.pBits + y * lr.Pitch + x * 4);
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POINT pt;
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pt.x = x;
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pt.y = y;
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if (PtInRect(&r1, pt))
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*dst = 0xffff0000;
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else if (PtInRect(&r2, pt))
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*dst = 0xff00ff00;
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else if (PtInRect(&r3, pt))
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*dst = 0xff0000ff;
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else if (PtInRect(&r4, pt))
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*dst = 0xff000000;
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else
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*dst = 0xffffffff;
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}
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}
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hr = IDirect3DSurface9_UnlockRect(surface2);
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ok(SUCCEEDED(hr), "Failed to unmap surface, hr %#x.\n", hr);
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hr = IDirect3DDevice9_UpdateSurface(device, surface2, NULL, surface, NULL);
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ok(SUCCEEDED(hr), "Failed to update surface, hr %#x.\n", hr);
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IDirect3DSurface9_Release(surface2);
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IDirect3DSurface9_Release(surface);
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IDirect3DTexture9_Release(texture2);
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hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_LINEAR);
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ok(SUCCEEDED(hr), "Failed to set mipmap autogen filter type, hr %#x.\n", hr);
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IDirect3DTexture9_GenerateMipSubLevels(texture);
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hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
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ok(SUCCEEDED(hr), "Failed to set texture, hr %x.\n", hr);
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hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
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ok(SUCCEEDED(hr), "Failed to set mipmap filtering, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
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ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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IDirect3DTexture9_Release(texture);
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color = getPixelColor(device, 200, 200);
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ok(!color, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 280, 200);
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ok(!color, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 360, 200);
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ok(!color, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 440, 200);
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ok(!color, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 200, 270);
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ok(!color, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 280, 270);
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ok(!color, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 360, 270);
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ok(!color, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 440, 270);
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ok(!color, "Unexpected color 0x%08x.\n", color);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void test_mipmap_autogen(void)
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{
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IDirect3DSurface9 *surface, *surface2, *surface3, *backbuffer;
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@ -23533,6 +23663,7 @@ START_TEST(visual)
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g16r16_texture_test();
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pixelshader_blending_test();
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texture_transform_flags_test();
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test_generate_mipmap();
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test_mipmap_autogen();
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fixed_function_decl_test();
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conditional_np2_repeat_test();
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