d3d10core/tests: Add option to enable debug layer.
Some tests crash with the debug layer enabled. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -34,6 +34,7 @@
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#define BITS_1_0 0x3f800000
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static unsigned int use_adapter_idx;
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static BOOL enable_debug_layer;
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static BOOL use_warp_adapter;
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static BOOL use_mt = TRUE;
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@ -1093,20 +1094,24 @@ static IDXGIAdapter *create_adapter(void)
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static ID3D10Device *create_device(void)
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{
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unsigned int flags = 0;
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IDXGIAdapter *adapter;
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ID3D10Device *device;
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HRESULT hr;
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if (enable_debug_layer)
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flags |= D3D10_CREATE_DEVICE_DEBUG;
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adapter = create_adapter();
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hr = D3D10CreateDevice(adapter, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &device);
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hr = D3D10CreateDevice(adapter, D3D10_DRIVER_TYPE_HARDWARE, NULL, flags, D3D10_SDK_VERSION, &device);
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if (adapter)
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IDXGIAdapter_Release(adapter);
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if (SUCCEEDED(hr))
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return device;
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if (SUCCEEDED(D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_WARP, NULL, 0, D3D10_SDK_VERSION, &device)))
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if (SUCCEEDED(D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_WARP, NULL, flags, D3D10_SDK_VERSION, &device)))
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return device;
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if (SUCCEEDED(D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &device)))
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if (SUCCEEDED(D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_REFERENCE, NULL, flags, D3D10_SDK_VERSION, &device)))
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return device;
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return NULL;
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@ -17878,7 +17883,9 @@ START_TEST(d3d10core)
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argc = winetest_get_mainargs(&argv);
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for (i = 2; i < argc; ++i)
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{
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if (!strcmp(argv[i], "--warp"))
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if (!strcmp(argv[i], "--validate"))
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enable_debug_layer = TRUE;
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else if (!strcmp(argv[i], "--warp"))
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use_warp_adapter = TRUE;
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else if (!strcmp(argv[i], "--adapter") && i + 1 < argc)
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use_adapter_idx = atoi(argv[++i]);
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