d3d9: Be less picky in the D3DFMT_X8L8V8U8 test.
This commit is contained in:
parent
98b291192f
commit
4454096db2
|
@ -323,13 +323,13 @@ typedef struct {
|
||||||
} test_data_t;
|
} test_data_t;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* c7 mova ARGB mov ARGB
|
* c7 rounded ARGB
|
||||||
* -2.4 -2 0x00ffff00 -3 0x00ff0000
|
* -2.4 -2 0x00ffff00
|
||||||
* -1.6 -2 0x00ffff00 -2 0x00ffff00
|
* -1.6 -2 0x00ffff00
|
||||||
* -0.4 0 0x0000ffff -1 0x0000ff00
|
* -0.4 0 0x0000ffff
|
||||||
* 0.4 0 0x0000ffff 0 0x0000ffff
|
* 0.4 0 0x0000ffff
|
||||||
* 1.6 2 0x00ff00ff 1 0x000000ff
|
* 1.6 2 0x00ff00ff
|
||||||
* 2.4 2 0x00ff00ff 2 0x00ff00ff
|
* 2.4 2 0x00ff00ff
|
||||||
*/
|
*/
|
||||||
static void test_mova(IDirect3DDevice9 *device)
|
static void test_mova(IDirect3DDevice9 *device)
|
||||||
{
|
{
|
||||||
|
@ -348,39 +348,14 @@ static void test_mova(IDirect3DDevice9 *device)
|
||||||
0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
|
0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
|
||||||
0x0000ffff /* END */
|
0x0000ffff /* END */
|
||||||
};
|
};
|
||||||
static const DWORD mov_test[] = {
|
|
||||||
0xfffe0101, /* vs_1_1 */
|
|
||||||
0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
|
|
||||||
0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0 */
|
|
||||||
0x00000051, 0xa00f0001, 0x3f800000, 0x3f800000, 0x00000000, 0x3f800000, /* def c1, 1.0, 1.0, 0.0, 1.0 */
|
|
||||||
0x00000051, 0xa00f0002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, /* def c2, 0.0, 1.0, 0.0, 1.0 */
|
|
||||||
0x00000051, 0xa00f0003, 0x00000000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 0.0, 1.0, 1.0, 1.0 */
|
|
||||||
0x00000051, 0xa00f0004, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, /* def c4, 0.0, 0.0, 1.0, 1.0 */
|
|
||||||
0x00000051, 0xa00f0005, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, /* def c5, 1.0, 0.0, 1.0, 1.0 */
|
|
||||||
0x00000051, 0xa00f0006, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c6, 1.0, 1.0, 1.0, 1.0 */
|
|
||||||
0x00000001, 0xb0010000, 0xa0000007, /* mov a0.x, c7.x */
|
|
||||||
0x00000001, 0xd00f0000, 0xa0e42003, /* mov oD0, c[a0.x + 3] */
|
|
||||||
0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
|
|
||||||
0x0000ffff /* END */
|
|
||||||
};
|
|
||||||
|
|
||||||
static const test_data_t test_data[2][6] = {
|
static const test_data_t test_data[] = {
|
||||||
{
|
{{-2.4f, 0.0f, 0.0f, 0.0f}, 0x00ffff00},
|
||||||
{{-2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff0000},
|
{{-1.6f, 0.0f, 0.0f, 0.0f}, 0x00ffff00},
|
||||||
{{-1.6f, 0.0f, 0.0f, 0.0f}, 0x00ffff00},
|
{{-0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff},
|
||||||
{{-0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ff00},
|
{{ 0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff},
|
||||||
{{ 0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff},
|
{{ 1.6f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff},
|
||||||
{{ 1.6f, 0.0f, 0.0f, 0.0f}, 0x000000ff},
|
{{ 2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff}
|
||||||
{{ 2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
{{-2.4f, 0.0f, 0.0f, 0.0f}, 0x00ffff00},
|
|
||||||
{{-1.6f, 0.0f, 0.0f, 0.0f}, 0x00ffff00},
|
|
||||||
{{-0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff},
|
|
||||||
{{ 0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff},
|
|
||||||
{{ 1.6f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff},
|
|
||||||
{{ 2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff}
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
static const float quad[][3] = {
|
static const float quad[][3] = {
|
||||||
|
@ -397,51 +372,43 @@ static void test_mova(IDirect3DDevice9 *device)
|
||||||
|
|
||||||
IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
|
IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
|
||||||
IDirect3DVertexShader9 *mova_shader = NULL;
|
IDirect3DVertexShader9 *mova_shader = NULL;
|
||||||
IDirect3DVertexShader9 *mov_shader = NULL;
|
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
int i, j;
|
int i;
|
||||||
|
|
||||||
hr = IDirect3DDevice9_CreateVertexShader(device, mova_test, &mova_shader);
|
hr = IDirect3DDevice9_CreateVertexShader(device, mova_test, &mova_shader);
|
||||||
ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr);
|
ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr);
|
||||||
hr = IDirect3DDevice9_CreateVertexShader(device, mov_test, &mov_shader);
|
hr = IDirect3DDevice9_SetVertexShader(device, mova_shader);
|
||||||
ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr);
|
ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
|
||||||
|
|
||||||
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
|
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
|
||||||
ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
|
ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
|
||||||
hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
|
hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
|
||||||
ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
|
ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
|
||||||
|
|
||||||
hr = IDirect3DDevice9_SetVertexShader(device, mov_shader);
|
for (i = 0; i < (sizeof(test_data) / sizeof(test_data_t)); ++i)
|
||||||
ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
|
|
||||||
for(j = 0; j < 2; ++j)
|
|
||||||
{
|
{
|
||||||
for (i = 0; i < (sizeof(test_data[0]) / sizeof(test_data_t)); ++i)
|
DWORD color;
|
||||||
{
|
|
||||||
DWORD color;
|
|
||||||
|
|
||||||
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 7, test_data[j][i].in, 1);
|
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 7, test_data[i].in, 1);
|
||||||
ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr);
|
ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr);
|
||||||
|
|
||||||
hr = IDirect3DDevice9_BeginScene(device);
|
hr = IDirect3DDevice9_BeginScene(device);
|
||||||
ok(SUCCEEDED(hr), "BeginScene failed (%08x)\n", hr);
|
ok(SUCCEEDED(hr), "BeginScene failed (%08x)\n", hr);
|
||||||
|
|
||||||
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], 3 * sizeof(float));
|
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], 3 * sizeof(float));
|
||||||
ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
|
ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
|
||||||
|
|
||||||
hr = IDirect3DDevice9_EndScene(device);
|
hr = IDirect3DDevice9_EndScene(device);
|
||||||
ok(SUCCEEDED(hr), "EndScene failed (%08x)\n", hr);
|
ok(SUCCEEDED(hr), "EndScene failed (%08x)\n", hr);
|
||||||
|
|
||||||
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
|
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
|
||||||
ok(SUCCEEDED(hr), "Present failed (%08x)\n", hr);
|
ok(SUCCEEDED(hr), "Present failed (%08x)\n", hr);
|
||||||
|
|
||||||
color = getPixelColor(device, 320, 240);
|
color = getPixelColor(device, 320, 240);
|
||||||
ok(color == test_data[j][i].out, "Expected color %08x, got %08x (for input %f, instruction %s)\n",
|
ok(color == test_data[i].out, "Expected color %08x, got %08x (for input %f)\n", test_data[i].out, color, test_data[i].in[0]);
|
||||||
test_data[j][i].out, color, test_data[j][i].in[0], j == 0 ? "mov" : "mova");
|
|
||||||
|
|
||||||
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0f, 0);
|
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0f, 0);
|
||||||
ok(SUCCEEDED(hr), "Clear failed (%08x)\n", hr);
|
ok(SUCCEEDED(hr), "Clear failed (%08x)\n", hr);
|
||||||
}
|
|
||||||
hr = IDirect3DDevice9_SetVertexShader(device, mova_shader);
|
|
||||||
ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
hr = IDirect3DDevice9_SetVertexShader(device, NULL);
|
hr = IDirect3DDevice9_SetVertexShader(device, NULL);
|
||||||
|
@ -2839,7 +2806,7 @@ static void x8l8v8u8_test(IDirect3DDevice9 *device)
|
||||||
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
|
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
|
||||||
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
|
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
|
||||||
color = getPixelColor(device, 578, 430);
|
color = getPixelColor(device, 578, 430);
|
||||||
ok(color == 0x008262ca, "D3DFMT_X8L8V8U8 = 0x112131ca returns color %08x, expected 0x008262ca\n", color);
|
ok(color == 0x008262ca || color == 0x008363ca, "D3DFMT_X8L8V8U8 = 0x112131ca returns color %08x, expected 0x008262ca\n", color);
|
||||||
|
|
||||||
hr = IDirect3DDevice9_SetPixelShader(device, shader2);
|
hr = IDirect3DDevice9_SetPixelShader(device, shader2);
|
||||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);
|
ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);
|
||||||
|
|
Loading…
Reference in New Issue