wined3d: Store blend factor in the wined3d_stateblock_state structure.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-02-06 19:38:27 -06:00 committed by Alexandre Julliard
parent 61cc88675f
commit 44441feb3e
3 changed files with 20 additions and 14 deletions

View File

@ -1991,13 +1991,17 @@ static void resolve_depth_buffer(struct wined3d_device *device)
void CDECL wined3d_device_set_blend_state(struct wined3d_device *device, void CDECL wined3d_device_set_blend_state(struct wined3d_device *device,
struct wined3d_blend_state *blend_state, const struct wined3d_color *blend_factor) struct wined3d_blend_state *blend_state, const struct wined3d_color *blend_factor)
{ {
struct wined3d_state *state = device->update_state; struct wined3d_state *state = &device->state;
struct wined3d_blend_state *prev; struct wined3d_blend_state *prev;
TRACE("device %p, blend_state %p, blend_factor %s.\n", device, blend_state, debug_color(blend_factor)); TRACE("device %p, blend_state %p, blend_factor %s.\n", device, blend_state, debug_color(blend_factor));
device->update_stateblock_state->blend_factor = *blend_factor;
if (device->recording) if (device->recording)
{
device->recording->changed.blend_state = TRUE; device->recording->changed.blend_state = TRUE;
return;
}
prev = state->blend_state; prev = state->blend_state;
if (prev == blend_state && !memcmp(blend_factor, &state->blend_factor, sizeof(*blend_factor))) if (prev == blend_state && !memcmp(blend_factor, &state->blend_factor, sizeof(*blend_factor)))
@ -2007,8 +2011,7 @@ void CDECL wined3d_device_set_blend_state(struct wined3d_device *device,
wined3d_blend_state_incref(blend_state); wined3d_blend_state_incref(blend_state);
state->blend_state = blend_state; state->blend_state = blend_state;
state->blend_factor = *blend_factor; state->blend_factor = *blend_factor;
if (!device->recording) wined3d_cs_emit_set_blend_state(device->cs, blend_state, blend_factor);
wined3d_cs_emit_set_blend_state(device->cs, blend_state, blend_factor);
if (prev) if (prev)
wined3d_blend_state_decref(prev); wined3d_blend_state_decref(prev);
} }

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@ -859,18 +859,12 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
} }
if (stateblock->changed.blend_state if (stateblock->changed.blend_state
&& (src_state->blend_state != stateblock->state.blend_state && memcmp(&state->blend_factor, &stateblock->stateblock_state.blend_factor,
|| memcmp(&src_state->blend_factor, &stateblock->state.blend_factor, sizeof(stateblock->stateblock_state.blend_factor)))
sizeof(stateblock->state.blend_factor))))
{ {
TRACE("Updating blend state.\n"); TRACE("Updating blend factor.\n");
if (src_state->blend_state) stateblock->stateblock_state.blend_factor = state->blend_factor;
wined3d_blend_state_incref(src_state->blend_state);
if (stateblock->state.blend_state)
wined3d_blend_state_decref(stateblock->state.blend_state);
stateblock->state.blend_state = src_state->blend_state;
stateblock->state.blend_factor = src_state->blend_factor;
} }
map = stateblock->changed.streamSource; map = stateblock->changed.streamSource;
@ -1162,7 +1156,10 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
} }
if (stateblock->changed.blend_state) if (stateblock->changed.blend_state)
wined3d_device_set_blend_state(device, stateblock->state.blend_state, &stateblock->state.blend_factor); {
state->blend_factor = stateblock->stateblock_state.blend_factor;
wined3d_device_set_blend_state(device, NULL, &stateblock->stateblock_state.blend_factor);
}
map = stateblock->changed.streamSource; map = stateblock->changed.streamSource;
for (i = 0; map; map >>= 1, ++i) for (i = 0; map; map >>= 1, ++i)
@ -1473,6 +1470,11 @@ static void stateblock_state_init_default(struct wined3d_stateblock_state *state
} }
init_default_sampler_states(state->sampler_states); init_default_sampler_states(state->sampler_states);
state->blend_factor.r = 1.0f;
state->blend_factor.g = 1.0f;
state->blend_factor.b = 1.0f;
state->blend_factor.a = 1.0f;
} }
void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state, void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state,

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@ -2986,6 +2986,7 @@ struct wined3d_stateblock_state
BOOL ps_consts_b[WINED3D_MAX_CONSTS_B]; BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
DWORD rs[WINEHIGHEST_RENDER_STATE + 1]; DWORD rs[WINEHIGHEST_RENDER_STATE + 1];
struct wined3d_color blend_factor;
struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS]; struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS];
DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1]; DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];