richedit: Moved optional message loop in tests to its own function.
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@ -57,6 +57,26 @@ static HWND new_richedit(HWND parent) {
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return new_window(RICHEDIT_CLASS, ES_MULTILINE, parent);
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return new_window(RICHEDIT_CLASS, ES_MULTILINE, parent);
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}
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}
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/* Keeps the window reponsive for the deley_time in seconds.
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* This is useful for debugging a test to see what is happening. */
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void keep_responsive(time_t delay_time)
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{
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MSG msg;
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time_t end;
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/* The message pump uses PeekMessage() to empty the queue and then
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* sleeps for 50ms before retrying the queue. */
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end = time(NULL) + delay_time;
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while (time(NULL) < end) {
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if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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} else {
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Sleep(50);
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}
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}
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}
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static void processPendingMessages(void)
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static void processPendingMessages(void)
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{
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{
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MSG msg;
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MSG msg;
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@ -5443,9 +5463,6 @@ static void test_EM_CHARFROMPOS(void)
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START_TEST( editor )
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START_TEST( editor )
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{
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{
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MSG msg;
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time_t end;
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/* Must explicitly LoadLibrary(). The test has no references to functions in
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/* Must explicitly LoadLibrary(). The test has no references to functions in
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* RICHED20.DLL, so the linker doesn't actually link to it. */
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* RICHED20.DLL, so the linker doesn't actually link to it. */
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hmoduleRichEdit = LoadLibrary("RICHED20.DLL");
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hmoduleRichEdit = LoadLibrary("RICHED20.DLL");
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@ -5494,19 +5511,9 @@ START_TEST( editor )
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/* Set the environment variable WINETEST_RICHED20 to keep windows
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/* Set the environment variable WINETEST_RICHED20 to keep windows
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* responsive and open for 30 seconds. This is useful for debugging.
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* responsive and open for 30 seconds. This is useful for debugging.
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*
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*/
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* The message pump uses PeekMessage() to empty the queue and then sleeps for
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* 50ms before retrying the queue. */
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end = time(NULL) + 30;
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if (getenv( "WINETEST_RICHED20" )) {
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if (getenv( "WINETEST_RICHED20" )) {
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while (time(NULL) < end) {
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keep_responsive(30);
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if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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} else {
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Sleep(50);
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}
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}
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}
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}
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OleFlushClipboard();
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OleFlushClipboard();
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