- ctrl-c enabling flag is now inherited
- fixed console-related fields in RTL_USER_PROCESS_PARAMETERS - various clean-up in kernel32.SetConsoleCtrlHandler - only send a console event once to a process and not to all the process' threads
This commit is contained in:
parent
fe442b21f7
commit
440ad8ccf2
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@ -1,11 +1,11 @@
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/*
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* Win32 kernel functions
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* Win32 console functions
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*
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* Copyright 1995 Martin von Loewis and Cameron Heide
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* Copyright 1997 Karl Garrison
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* Copyright 1998 John Richardson
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* Copyright 1998 Marcus Meissner
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* Copyright 2001,2002 Eric Pouech
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* Copyright 2001,2002,2004 Eric Pouech
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* Copyright 2001 Alexandre Julliard
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*
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* This library is free software; you can redistribute it and/or
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@ -52,6 +52,7 @@
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#include "excpt.h"
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#include "console_private.h"
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#include "kernel_private.h"
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#include "thread.h"
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WINE_DEFAULT_DEBUG_CHANNEL(console);
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@ -1419,20 +1420,14 @@ static BOOL WINAPI CONSOLE_DefaultHandler(DWORD dwCtrlType)
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* RETURNS
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* Success: TRUE
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* Failure: FALSE
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*
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* CHANGED
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* James Sutherland (JamesSutherland@gmx.de)
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* Added global variables console_ignore_ctrl_c and handlers[]
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* Does not yet do any error checking, or set LastError if failed.
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* This doesn't yet matter, since these handlers are not yet called...!
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*/
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struct ConsoleHandler {
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struct ConsoleHandler
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{
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PHANDLER_ROUTINE handler;
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struct ConsoleHandler* next;
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};
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static unsigned int CONSOLE_IgnoreCtrlC = 0; /* FIXME: this should be inherited somehow */
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static struct ConsoleHandler CONSOLE_DefaultConsoleHandler = {CONSOLE_DefaultHandler, NULL};
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static struct ConsoleHandler* CONSOLE_Handlers = &CONSOLE_DefaultConsoleHandler;
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@ -1447,15 +1442,23 @@ static CRITICAL_SECTION CONSOLE_CritSect = { &critsect_debug, -1, 0, 0, 0, 0 };
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/*****************************************************************************/
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/******************************************************************
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* SetConsoleCtrlHandler (KERNEL32.@)
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*/
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BOOL WINAPI SetConsoleCtrlHandler(PHANDLER_ROUTINE func, BOOL add)
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{
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BOOL ret = TRUE;
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FIXME("(%p,%i) - no error checking or testing yet\n", func, add);
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TRACE("(%p,%i)\n", func, add);
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if (!func)
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{
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CONSOLE_IgnoreCtrlC = add;
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RtlEnterCriticalSection(&CONSOLE_CritSect);
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if (add)
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NtCurrentTeb()->Peb->ProcessParameters->ConsoleFlags |= 1;
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else
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NtCurrentTeb()->Peb->ProcessParameters->ConsoleFlags &= ~1;
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RtlLeaveCriticalSection(&CONSOLE_CritSect);
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}
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else if (add)
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{
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@ -1472,7 +1475,7 @@ BOOL WINAPI SetConsoleCtrlHandler(PHANDLER_ROUTINE func, BOOL add)
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{
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struct ConsoleHandler** ch;
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RtlEnterCriticalSection(&CONSOLE_CritSect);
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for (ch = &CONSOLE_Handlers; *ch; *ch = (*ch)->next)
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for (ch = &CONSOLE_Handlers; *ch; ch = &(*ch)->next)
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{
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if ((*ch)->handler == func) break;
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}
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@ -1484,18 +1487,19 @@ BOOL WINAPI SetConsoleCtrlHandler(PHANDLER_ROUTINE func, BOOL add)
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if (rch == &CONSOLE_DefaultConsoleHandler)
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{
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ERR("Who's trying to remove default handler???\n");
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SetLastError(ERROR_INVALID_PARAMETER);
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ret = FALSE;
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}
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else
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{
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rch = *ch;
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*ch = (*ch)->next;
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*ch = rch->next;
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HeapFree(GetProcessHeap(), 0, rch);
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}
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}
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else
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{
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WARN("Attempt to remove non-installed CtrlHandler %p\n", func);
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SetLastError(ERROR_INVALID_PARAMETER);
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ret = FALSE;
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}
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RtlLeaveCriticalSection(&CONSOLE_CritSect);
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@ -1509,18 +1513,42 @@ static WINE_EXCEPTION_FILTER(CONSOLE_CtrlEventHandler)
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return EXCEPTION_EXECUTE_HANDLER;
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}
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static DWORD WINAPI CONSOLE_HandleCtrlCEntry(void* pmt)
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/******************************************************************
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* CONSOLE_SendEventThread
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*
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* Internal helper to pass an event to the list on installed handlers
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*/
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static DWORD WINAPI CONSOLE_SendEventThread(void* pmt)
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{
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struct ConsoleHandler* ch;
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DWORD event = (DWORD)pmt;
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struct ConsoleHandler* ch;
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if (event == CTRL_C_EVENT)
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{
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BOOL caught_by_dbg = TRUE;
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/* First, try to pass the ctrl-C event to the debugger (if any)
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* If it continues, there's nothing more to do
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* Otherwise, we need to send the ctrl-C event to the handlers
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*/
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__TRY
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{
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RaiseException( DBG_CONTROL_C, 0, 0, NULL );
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}
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__EXCEPT(CONSOLE_CtrlEventHandler)
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{
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caught_by_dbg = FALSE;
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}
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__ENDTRY;
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if (caught_by_dbg) return 0;
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/* the debugger didn't continue... so, pass to ctrl handlers */
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}
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RtlEnterCriticalSection(&CONSOLE_CritSect);
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/* the debugger didn't continue... so, pass to ctrl handlers */
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for (ch = CONSOLE_Handlers; ch; ch = ch->next)
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{
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if (ch->handler((DWORD)pmt)) break;
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if (ch->handler(event)) break;
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}
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RtlLeaveCriticalSection(&CONSOLE_CritSect);
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return 0;
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return 1;
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}
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/******************************************************************
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@ -1533,24 +1561,21 @@ int CONSOLE_HandleCtrlC(unsigned sig)
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/* FIXME: better test whether a console is attached to this process ??? */
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extern unsigned CONSOLE_GetNumHistoryEntries(void);
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if (CONSOLE_GetNumHistoryEntries() == (unsigned)-1) return 0;
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if (CONSOLE_IgnoreCtrlC) return 1;
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/* try to pass the exception to the debugger
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* if it continues, there's nothing more to do
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* otherwise, we need to send the ctrl-event to the handlers
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*/
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__TRY
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/* check if we have to ignore ctrl-C events */
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if (!(NtCurrentTeb()->Peb->ProcessParameters->ConsoleFlags & 1))
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{
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RaiseException( DBG_CONTROL_C, 0, 0, NULL );
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}
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__EXCEPT(CONSOLE_CtrlEventHandler)
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{
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/* Create a separate thread to signal all the events. This would allow to
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* synchronize between setting the handlers and actually calling them
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/* Create a separate thread to signal all the events.
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* This is needed because:
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* - this function can be called in an Unix signal handler (hence on an
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* different stack than the thread that's running). This breaks the
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* Win32 exception mechanisms (where the thread's stack is checked).
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* - since the current thread, while processing the signal, can hold the
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* console critical section, we need another execution environment where
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* we can wait on this critical section
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*/
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CreateThread(NULL, 0, CONSOLE_HandleCtrlCEntry, (void*)CTRL_C_EVENT, 0, NULL);
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CreateThread(NULL, 0, CONSOLE_SendEventThread, (void*)CTRL_C_EVENT, 0, NULL);
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}
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__ENDTRY;
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return 1;
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}
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@ -1586,6 +1611,10 @@ BOOL WINAPI GenerateConsoleCtrlEvent(DWORD dwCtrlEvent,
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}
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SERVER_END_REQ;
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/* FIXME: shall this function be synchronous, ie only return when all events
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* have been handled by all processes in the given group ?
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* As of today, we don't wait...
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*/
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return ret;
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}
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@ -1,7 +1,7 @@
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/*
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* Unit tests for console API
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*
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* Copyright (c) 2003 Eric Pouech
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* Copyright (c) 2003,2004 Eric Pouech
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -360,7 +360,6 @@ static void testWrite(HANDLE hCon, COORD sbSize)
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testWriteWrappedProcessed(hCon, sbSize);
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}
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#if 0
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static void testScroll(HANDLE hCon, COORD sbSize)
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{
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SMALL_RECT scroll, clip;
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@ -477,6 +476,7 @@ static void testScroll(HANDLE hCon, COORD sbSize)
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}
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}
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#if 0
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/* clipping, src & dst rect do overlap */
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resetContent(hCon, sbSize, TRUE);
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else okCHAR(hCon, c, CONTENT(c), DEFAULT_ATTRIB);
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}
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}
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}
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#endif
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}
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static int mch_count;
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/* we need the event as Wine console event generation isn't synchronous
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* (ie GenerateConsoleCtrlEvent returns before all ctrl-handlers in all
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* processes have been called).
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*/
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static HANDLE mch_event;
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static BOOL WINAPI mch(DWORD event)
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{
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mch_count++;
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SetEvent(mch_event);
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return TRUE;
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}
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static void testCtrlHandler(void)
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{
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ok(!SetConsoleCtrlHandler(mch, FALSE), "Shouldn't succeed\n");
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ok(GetLastError() == ERROR_INVALID_PARAMETER, "Bad error %lu\n", GetLastError());
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ok(SetConsoleCtrlHandler(mch, TRUE), "Couldn't set handler\n");
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/* wine requires the event for the test, as we cannot insure, so far, that event
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* are processed synchronously in GenerateConsoleCtrlEvent()
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*/
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mch_event = CreateEventA(NULL, TRUE, FALSE, NULL);
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mch_count = 0;
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ok(GenerateConsoleCtrlEvent(CTRL_C_EVENT, 0), "Couldn't send ctrl-c event\n");
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todo_wine ok(mch_count == 1, "Event isn't synchronous\n");
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ok(WaitForSingleObject(mch_event, 3000) == WAIT_OBJECT_0, "event sending didn't work\n");
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CloseHandle(mch_event);
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ok(SetConsoleCtrlHandler(NULL, TRUE), "Couldn't turn off ctrl-c handling\n");
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mch_event = CreateEventA(NULL, TRUE, FALSE, NULL);
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mch_count = 0;
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ok(GenerateConsoleCtrlEvent(CTRL_C_EVENT, 0), "Couldn't send ctrl-c event\n");
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ok(WaitForSingleObject(mch_event, 3000) == WAIT_TIMEOUT && mch_count == 0, "Event shouldn't have been sent\n");
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CloseHandle(mch_event);
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ok(SetConsoleCtrlHandler(mch, FALSE), "Couldn't remove handler\n");
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ok(!SetConsoleCtrlHandler(mch, FALSE), "Shouldn't succeed\n");
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ok(GetLastError() == ERROR_INVALID_PARAMETER, "Bad error %lu\n", GetLastError());
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}
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START_TEST(console)
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{
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/* testBottomScroll(); */
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/* will test all the scrolling operations */
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/* this one is disabled for now, Wine's result are way too bad */
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/* testScroll(hCon, sbi.dwSize); */
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testScroll(hConOut, sbi.dwSize);
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/* will test sb creation / modification... */
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/* testScreenBuffer() */
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/* still to be done: events generation, access rights & access on objects */
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testCtrlHandler();
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/* still to be done: access rights & access on objects */
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}
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params->AllocationSize = total_size;
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params->Size = size;
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params->Flags = PROCESS_PARAMS_FLAG_NORMALIZED;
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params->ProcessGroup = cur_params->ProcessGroup;
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params->ConsoleFlags = cur_params->ConsoleFlags;
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params->Environment = Environment;
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/* all other fields are zero */
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ULONG Size;
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ULONG Flags;
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ULONG DebugFlags;
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HANDLE hConsole;
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ULONG ProcessGroup;
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HANDLE ConsoleHandle;
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ULONG ConsoleFlags;
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HANDLE hStdInput;
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HANDLE hStdOutput;
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HANDLE hStdError;
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return console;
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}
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struct console_signal_info {
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struct console_signal_info
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{
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struct console_input *console;
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process_id_t group;
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int signal;
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if (process->console == csi->console && process->running_threads &&
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(!csi->group || process->group_id == csi->group))
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{
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struct thread *thread = process->thread_list;
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while (thread)
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/* find a suitable thread to signal */
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struct thread *thread;
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for (thread = process->thread_list; thread; thread = thread->proc_next)
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{
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struct thread *next = thread->proc_next;
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send_thread_signal( thread, csi->signal );
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thread = next;
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if (send_thread_signal( thread, csi->signal )) break;
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}
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}
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return FALSE;
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fprintf( stderr, "Size=%lx,", params.Size );
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fprintf( stderr, "Flags=%lx,", params.Flags );
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fprintf( stderr, "DebugFlags=%lx,", params.DebugFlags );
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fprintf( stderr, "Console=%p,", params.hConsole );
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fprintf( stderr, "ProcessGroup=%lx,", params.ProcessGroup );
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fprintf( stderr, "ConsoleHandle=%p,", params.ConsoleHandle );
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fprintf( stderr, "ConsoleFlags=%lx,", params.ConsoleFlags );
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fprintf( stderr, "hStdInput=%p,", params.hStdInput );
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fprintf( stderr, "hStdOutput=%p,", params.hStdOutput );
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fprintf( stderr, "hStdError=%p,", params.hStdError );
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