d3drm: Implement IDirect3DRMMesh_AddGroup.

This commit is contained in:
Christian Costa 2012-05-21 09:42:39 +02:00 committed by Alexandre Julliard
parent e07f824241
commit 43fed89d04
1 changed files with 89 additions and 4 deletions

View File

@ -36,9 +36,21 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
static HRESULT Direct3DRMMesh_create(IDirect3DRMMesh** obj);
typedef struct {
unsigned nb_vertices;
D3DRMVERTEX* vertices;
unsigned nb_faces;
unsigned vertex_per_face;
DWORD face_data_size;
unsigned* face_data;
} mesh_group;
typedef struct {
IDirect3DRMMesh IDirect3DRMMesh_iface;
LONG ref;
DWORD groups_capacity;
DWORD nb_groups;
mesh_group* groups;
} IDirect3DRMMeshImpl;
typedef struct {
@ -2174,7 +2186,14 @@ static ULONG WINAPI IDirect3DRMMeshImpl_Release(IDirect3DRMMesh* iface)
TRACE("(%p)->(): new ref = %d\n", This, ref);
if (!ref)
{
int i;
for (i = 0; i < This->nb_groups; i++)
HeapFree(GetProcessHeap(), 0, This->groups[i].vertices);
HeapFree(GetProcessHeap(), 0, This->groups);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
@ -2294,14 +2313,80 @@ static HRESULT WINAPI IDirect3DRMMeshImpl_GetBox(IDirect3DRMMesh* iface,
}
static HRESULT WINAPI IDirect3DRMMeshImpl_AddGroup(IDirect3DRMMesh* iface,
unsigned vCount, unsigned fCount, unsigned vPerFace,
unsigned *fData, D3DRMGROUPINDEX *returnId)
unsigned vertex_count, unsigned face_count, unsigned vertex_per_face,
unsigned *face_data, D3DRMGROUPINDEX *return_id)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
mesh_group* group;
FIXME("(%p)->(%u,%u,%u,%p,%p): stub\n", This, vCount, fCount, vPerFace, fData, returnId);
TRACE("(%p)->(%u,%u,%u,%p,%p)\n", This, vertex_count, face_count, vertex_per_face, face_data, return_id);
return E_NOTIMPL;
if (!face_data || !return_id)
return E_POINTER;
if ((This->nb_groups + 1) > This->groups_capacity)
{
ULONG new_capacity;
mesh_group* groups;
if (!This->groups_capacity)
{
new_capacity = 16;
groups = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(mesh_group));
}
else
{
new_capacity = This->groups_capacity * 2;
groups = HeapReAlloc(GetProcessHeap(), 0, This->groups, new_capacity * sizeof(mesh_group));
}
if (!groups)
return E_OUTOFMEMORY;
This->groups_capacity = new_capacity;
This->groups = groups;
}
group = This->groups + This->nb_groups;
group->vertices = HeapAlloc(GetProcessHeap(), 0, vertex_count * sizeof(D3DRMVERTEX));
if (!group->vertices)
return E_OUTOFMEMORY;
group->nb_vertices = vertex_count;
group->nb_faces = face_count;
group->vertex_per_face = vertex_per_face;
if (vertex_per_face)
{
group->face_data_size = face_count * vertex_per_face;
}
else
{
int i;
unsigned nb_indices;
unsigned* face_data_ptr = face_data;
group->face_data_size = 0;
for (i = 0; i < face_count; i++)
{
nb_indices = *face_data_ptr;
group->face_data_size += nb_indices + 1;
face_data_ptr += nb_indices;
}
}
group->face_data = HeapAlloc(GetProcessHeap(), 0, group->face_data_size * sizeof(unsigned));
if (!group->face_data)
{
HeapFree(GetProcessHeap(), 0 , group->vertices);
return E_OUTOFMEMORY;
}
memcpy(group->face_data, face_data, group->face_data_size * sizeof(unsigned));
*return_id = This->nb_groups++;
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_SetVertices(IDirect3DRMMesh* iface,