wined3d: Fix specular alpha value in process_vertices_stride().
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3185,8 +3185,7 @@ static void wined3d_colour_from_mcs(struct wined3d_color *colour, enum wined3d_m
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case WINED3D_MCS_COLOR2:
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if (!(stream_info->use_map & (1u << WINED3D_FFP_SPECULAR)))
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{
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colour->r = colour->g = colour->b = 0.0f;
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colour->a = 1.0f;
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colour->r = colour->g = colour->b = colour->a = 0.0f;
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return;
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}
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element = &stream_info->elements[WINED3D_FFP_SPECULAR];
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@ -3840,7 +3839,7 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO
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specular_colour.r = specular.r * material_specular.r;
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specular_colour.g = specular.g * material_specular.g;
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specular_colour.b = specular.b * material_specular.b;
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specular_colour.a = 1.0f;
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specular_colour.a = ls.legacy_lighting ? 0.0f : material_specular.a;
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}
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else
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{
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