wined3d: Remove some junk.
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@ -32,14 +32,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw);
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#include <stdio.h>
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#include <stdio.h>
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#include <math.h>
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#include <math.h>
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#if 0 /* TODO */
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extern IWineD3DVertexShaderImpl* VertexShaders[64];
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extern IWineD3DVertexDeclarationImpl* VertexShaderDeclarations[64];
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extern IWineD3DPixelShaderImpl* PixelShaders[64];
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#undef GL_VERSION_1_4 /* To be fixed, caused by mesa headers */
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#endif
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/* Issues the glBegin call for gl given the primitive type and count */
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/* Issues the glBegin call for gl given the primitive type and count */
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static DWORD primitiveToGl(WINED3DPRIMITIVETYPE PrimitiveType,
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static DWORD primitiveToGl(WINED3DPRIMITIVETYPE PrimitiveType,
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DWORD NumPrimitives,
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DWORD NumPrimitives,
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