d3d9: Stop setting the device state in d3d9_device_SetViewport().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-06 19:33:24 -06:00 committed by Alexandre Julliard
parent 542a13ad6c
commit 43fc245faa
1 changed files with 0 additions and 2 deletions

View File

@ -2161,8 +2161,6 @@ static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D
wined3d_mutex_lock();
wined3d_stateblock_set_viewport(device->update_state, &vp);
if (!device->recording)
wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
wined3d_mutex_unlock();
return D3D_OK;