xinput1_3: Read the controller state in the update thread.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2021-08-10 13:27:24 +02:00 committed by Alexandre Julliard
parent 8bf147b990
commit 43f0c8096b
1 changed files with 124 additions and 123 deletions

View File

@ -70,7 +70,10 @@ struct xinput_controller
HIDP_VALUE_CAPS ry_caps;
HIDP_VALUE_CAPS rt_caps;
char *input_report_buf[2];
HANDLE read_event;
OVERLAPPED read_ovl;
char *input_report_buf;
char *output_report_buf;
} hid;
};
@ -120,6 +123,7 @@ static struct xinput_controller controllers[XUSER_MAX_COUNT] =
static HANDLE stop_event;
static HANDLE done_event;
static HANDLE update_event;
static BOOL find_opened_device(SP_DEVICE_INTERFACE_DETAIL_DATA_W *detail, int *free_slot)
{
@ -252,6 +256,11 @@ static void controller_enable(struct xinput_controller *controller)
if (controller->enabled) return;
if (controller->caps.Flags & XINPUT_CAPS_FFB_SUPPORTED) HID_set_state(controller, &state);
controller->enabled = TRUE;
memset(&controller->hid.read_ovl, 0, sizeof(controller->hid.read_ovl));
controller->hid.read_ovl.hEvent = controller->hid.read_event;
ReadFile(controller->device, controller->hid.input_report_buf, controller->hid.caps.InputReportByteLength, NULL, &controller->hid.read_ovl);
SetEvent(update_event);
}
static void controller_disable(struct xinput_controller *controller)
@ -261,19 +270,25 @@ static void controller_disable(struct xinput_controller *controller)
if (!controller->enabled) return;
if (controller->caps.Flags & XINPUT_CAPS_FFB_SUPPORTED) HID_set_state(controller, &state);
controller->enabled = FALSE;
CancelIoEx(controller->device, &controller->hid.read_ovl);
SetEvent(update_event);
}
static BOOL controller_init(struct xinput_controller *controller, PHIDP_PREPARSED_DATA preparsed,
HIDP_CAPS *caps, HANDLE device, WCHAR *device_path)
{
HANDLE event = NULL;
controller->hid.caps = *caps;
if (!controller_check_caps(controller, preparsed)) goto failed;
if (!(event = CreateEventA(NULL, FALSE, FALSE, NULL))) goto failed;
TRACE("Found gamepad %s\n", debugstr_w(device_path));
controller->hid.preparsed = preparsed;
if (!(controller->hid.input_report_buf[0] = calloc(1, controller->hid.caps.InputReportByteLength))) goto failed;
if (!(controller->hid.input_report_buf[1] = calloc(1, controller->hid.caps.InputReportByteLength))) goto failed;
controller->hid.read_event = event;
if (!(controller->hid.input_report_buf = calloc(1, controller->hid.caps.InputReportByteLength))) goto failed;
if (!(controller->hid.output_report_buf = calloc(1, controller->hid.caps.OutputReportByteLength))) goto failed;
memset(&controller->state, 0, sizeof(controller->state));
@ -288,10 +303,10 @@ static BOOL controller_init(struct xinput_controller *controller, PHIDP_PREPARSE
return TRUE;
failed:
free(controller->hid.input_report_buf[0]);
free(controller->hid.input_report_buf[1]);
free(controller->hid.input_report_buf);
free(controller->hid.output_report_buf);
memset(&controller->hid, 0, sizeof(controller->hid));
CloseHandle(event);
return FALSE;
}
@ -326,7 +341,8 @@ static void update_controller_list(void)
if (i == XUSER_MAX_COUNT) break; /* no more slots */
device = CreateFileW(detail->DevicePath, GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, 0);
FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING,
FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, NULL);
if (device == INVALID_HANDLE_VALUE) continue;
preparsed = NULL;
@ -361,8 +377,7 @@ static void controller_destroy(struct xinput_controller *controller)
CloseHandle(controller->device);
controller->device = NULL;
free(controller->hid.input_report_buf[0]);
free(controller->hid.input_report_buf[1]);
free(controller->hid.input_report_buf);
free(controller->hid.output_report_buf);
HidD_FreePreparsedData(controller->hid.preparsed);
memset(&controller->hid, 0, sizeof(controller->hid));
@ -380,6 +395,7 @@ static void stop_update_thread(void)
CloseHandle(stop_event);
CloseHandle(done_event);
CloseHandle(update_event);
for (i = 0; i < XUSER_MAX_COUNT; i++) controller_destroy(&controllers[i]);
}
@ -399,136 +415,126 @@ static LONG scale_value(ULONG value, const HIDP_VALUE_CAPS *caps, LONG min, LONG
return min + MulDiv(tmp - caps->LogicalMin, max - min, caps->LogicalMax - caps->LogicalMin);
}
static void HID_update_state(struct xinput_controller *controller, XINPUT_STATE *state)
static void read_controller_state(struct xinput_controller *controller)
{
int i;
char **report_buf = controller->hid.input_report_buf, *tmp;
ULONG report_len = controller->hid.caps.InputReportByteLength;
ULONG read_len, report_len = controller->hid.caps.InputReportByteLength;
char *report_buf = controller->hid.input_report_buf;
XINPUT_STATE state;
NTSTATUS status;
USAGE buttons[11];
ULONG button_length, value;
ULONG i, button_length, value;
if (!controller->enabled) return;
if (!HidD_GetInputReport(controller->device, report_buf[0], report_len))
if (!GetOverlappedResult(controller->device, &controller->hid.read_ovl, &read_len, TRUE))
{
if (GetLastError() == ERROR_ACCESS_DENIED || GetLastError() == ERROR_INVALID_HANDLE)
{
EnterCriticalSection(&xinput_crit);
controller_destroy(controller);
LeaveCriticalSection(&xinput_crit);
}
else ERR("Failed to get input report, HidD_GetInputReport failed with error %u\n", GetLastError());
if (GetLastError() == ERROR_OPERATION_ABORTED) return;
if (GetLastError() == ERROR_ACCESS_DENIED || GetLastError() == ERROR_INVALID_HANDLE) controller_destroy(controller);
else ERR("Failed to read input report, GetOverlappedResult failed with error %u\n", GetLastError());
return;
}
if (memcmp(report_buf[0], report_buf[1], report_len) != 0)
button_length = ARRAY_SIZE(buttons);
status = HidP_GetUsages(HidP_Input, HID_USAGE_PAGE_BUTTON, 0, buttons, &button_length, controller->hid.preparsed, report_buf, report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsages HID_USAGE_PAGE_BUTTON returned %#x\n", status);
state.Gamepad.wButtons = 0;
for (i = 0; i < button_length; i++)
{
controller->state.dwPacketNumber++;
button_length = ARRAY_SIZE(buttons);
status = HidP_GetUsages(HidP_Input, HID_USAGE_PAGE_BUTTON, 0, buttons, &button_length, controller->hid.preparsed, report_buf[0], report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsages HID_USAGE_PAGE_BUTTON returned %#x\n", status);
controller->state.Gamepad.wButtons = 0;
for (i = 0; i < button_length; i++)
switch (buttons[i])
{
switch (buttons[i])
{
case 1: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_A; break;
case 2: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_B; break;
case 3: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_X; break;
case 4: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_Y; break;
case 5: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_SHOULDER; break;
case 6: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_SHOULDER; break;
case 7: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_BACK; break;
case 8: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_START; break;
case 9: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_THUMB; break;
case 10: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_THUMB; break;
case 11: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_GUIDE; break;
}
case 1: state.Gamepad.wButtons |= XINPUT_GAMEPAD_A; break;
case 2: state.Gamepad.wButtons |= XINPUT_GAMEPAD_B; break;
case 3: state.Gamepad.wButtons |= XINPUT_GAMEPAD_X; break;
case 4: state.Gamepad.wButtons |= XINPUT_GAMEPAD_Y; break;
case 5: state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_SHOULDER; break;
case 6: state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_SHOULDER; break;
case 7: state.Gamepad.wButtons |= XINPUT_GAMEPAD_BACK; break;
case 8: state.Gamepad.wButtons |= XINPUT_GAMEPAD_START; break;
case 9: state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_THUMB; break;
case 10: state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_THUMB; break;
case 11: state.Gamepad.wButtons |= XINPUT_GAMEPAD_GUIDE; break;
}
status = HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_HATSWITCH, &value, controller->hid.preparsed, report_buf[0], report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_HATSWITCH returned %#x\n", status);
else
{
switch (value)
{
/* 8 1 2
* 7 0 3
* 6 5 4 */
case 0:
break;
case 1:
controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP;
break;
case 2:
controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_DPAD_RIGHT;
break;
case 3:
controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT;
break;
case 4:
controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_DPAD_DOWN;
break;
case 5:
controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN;
break;
case 6:
controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_DPAD_LEFT;
break;
case 7:
controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT;
break;
case 8:
controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_DPAD_UP;
break;
}
}
status = HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_X, &value, controller->hid.preparsed, report_buf[0], report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_X returned %#x\n", status);
else controller->state.Gamepad.sThumbLX = scale_value(value, &controller->hid.lx_caps, -32768, 32767);
status = HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Y, &value, controller->hid.preparsed, report_buf[0], report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_Y returned %#x\n", status);
else controller->state.Gamepad.sThumbLY = -scale_value(value, &controller->hid.ly_caps, -32768, 32767) - 1;
status = HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RX, &value, controller->hid.preparsed, report_buf[0], report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_RX returned %#x\n", status);
else controller->state.Gamepad.sThumbRX = scale_value(value, &controller->hid.rx_caps, -32768, 32767);
status = HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RY, &value, controller->hid.preparsed, report_buf[0], report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_RY returned %#x\n", status);
else controller->state.Gamepad.sThumbRY = -scale_value(value, &controller->hid.ry_caps, -32768, 32767) - 1;
status = HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RZ, &value, controller->hid.preparsed, report_buf[0], report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_RZ returned %#x\n", status);
else controller->state.Gamepad.bRightTrigger = scale_value(value, &controller->hid.rt_caps, 0, 255);
status = HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Z, &value, controller->hid.preparsed, report_buf[0], report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_Z returned %#x\n", status);
else controller->state.Gamepad.bLeftTrigger = scale_value(value, &controller->hid.lt_caps, 0, 255);
}
tmp = report_buf[0];
report_buf[0] = report_buf[1];
report_buf[1] = tmp;
memcpy(state, &controller->state, sizeof(*state));
status = HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_HATSWITCH, &value, controller->hid.preparsed, report_buf, report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_HATSWITCH returned %#x\n", status);
else switch (value)
{
/* 8 1 2
* 7 0 3
* 6 5 4 */
case 0: break;
case 1: state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP; break;
case 2: state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_DPAD_RIGHT; break;
case 3: state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT; break;
case 4: state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_DPAD_DOWN; break;
case 5: state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN; break;
case 6: state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_DPAD_LEFT; break;
case 7: state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT; break;
case 8: state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_DPAD_UP; break;
}
status = HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_X, &value, controller->hid.preparsed, report_buf, report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_X returned %#x\n", status);
else state.Gamepad.sThumbLX = scale_value(value, &controller->hid.lx_caps, -32768, 32767);
status = HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Y, &value, controller->hid.preparsed, report_buf, report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_Y returned %#x\n", status);
else state.Gamepad.sThumbLY = -scale_value(value, &controller->hid.ly_caps, -32768, 32767) - 1;
status = HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RX, &value, controller->hid.preparsed, report_buf, report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_RX returned %#x\n", status);
else state.Gamepad.sThumbRX = scale_value(value, &controller->hid.rx_caps, -32768, 32767);
status = HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RY, &value, controller->hid.preparsed, report_buf, report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_RY returned %#x\n", status);
else state.Gamepad.sThumbRY = -scale_value(value, &controller->hid.ry_caps, -32768, 32767) - 1;
status = HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RZ, &value, controller->hid.preparsed, report_buf, report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_RZ returned %#x\n", status);
else state.Gamepad.bRightTrigger = scale_value(value, &controller->hid.rt_caps, 0, 255);
status = HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Z, &value, controller->hid.preparsed, report_buf, report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_Z returned %#x\n", status);
else state.Gamepad.bLeftTrigger = scale_value(value, &controller->hid.lt_caps, 0, 255);
EnterCriticalSection(&controller->crit);
if (controller->enabled)
{
state.dwPacketNumber = controller->state.dwPacketNumber + 1;
controller->state = state;
memset(&controller->hid.read_ovl, 0, sizeof(controller->hid.read_ovl));
controller->hid.read_ovl.hEvent = controller->hid.read_event;
ReadFile(controller->device, controller->hid.input_report_buf, controller->hid.caps.InputReportByteLength, NULL, &controller->hid.read_ovl);
}
LeaveCriticalSection(&controller->crit);
}
static DWORD WINAPI hid_update_thread_proc(void *param)
{
HANDLE events[1];
DWORD count, ret = WAIT_TIMEOUT;
struct xinput_controller *devices[XUSER_MAX_COUNT + 2];
HANDLE events[XUSER_MAX_COUNT + 2];
DWORD i, count = 2, ret = WAIT_TIMEOUT;
do
{
EnterCriticalSection(&xinput_crit);
if (ret == WAIT_TIMEOUT) update_controller_list();
if (ret < count - 2) read_controller_state(devices[ret]);
count = 0;
for (i = 0; i < XUSER_MAX_COUNT; ++i)
{
if (!controllers[i].device) continue;
EnterCriticalSection(&controllers[i].crit);
if (controllers[i].enabled)
{
devices[count] = controllers + i;
events[count] = controllers[i].hid.read_event;
count++;
}
LeaveCriticalSection(&controllers[i].crit);
}
events[count++] = update_event;
events[count++] = stop_event;
LeaveCriticalSection(&xinput_crit);
}
@ -549,6 +555,9 @@ static BOOL WINAPI start_update_thread_once( INIT_ONCE *once, void *param, void
done_event = CreateEventA(NULL, FALSE, FALSE, NULL);
if (!done_event) ERR("failed to create stop event, error %u\n", GetLastError());
update_event = CreateEventA(NULL, FALSE, FALSE, NULL);
if (!update_event) ERR("failed to create update event, error %u\n", GetLastError());
thread = CreateThread(NULL, 0, hid_update_thread_proc, NULL, 0, NULL);
if (!thread) ERR("failed to create update thread, error %u\n", GetLastError());
CloseHandle(thread);
@ -652,15 +661,7 @@ static DWORD xinput_get_state(DWORD index, XINPUT_STATE *state)
if (index >= XUSER_MAX_COUNT) return ERROR_BAD_ARGUMENTS;
if (!controller_lock(&controllers[index])) return ERROR_DEVICE_NOT_CONNECTED;
HID_update_state(&controllers[index], state);
if (!controllers[index].device)
{
/* update_state may have disconnected the controller */
controller_unlock(&controllers[index]);
return ERROR_DEVICE_NOT_CONNECTED;
}
*state = controllers[index].state;
controller_unlock(&controllers[index]);
return ERROR_SUCCESS;