include: Add d3d11on12 header.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -95,6 +95,7 @@ SOURCES = \
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d3d11_2.idl \
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d3d11_2.idl \
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d3d11_3.idl \
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d3d11_3.idl \
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d3d11_4.idl \
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d3d11_4.idl \
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d3d11on12.idl \
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d3d11sdklayers.idl \
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d3d11sdklayers.idl \
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d3d11shader.h \
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d3d11shader.h \
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d3d12.idl \
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d3d12.idl \
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@ -0,0 +1,61 @@
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/*
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* Copyright 2018 Józef Kucia
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "oaidl.idl";
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import "ocidl.idl";
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import "d3d11.idl";
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import "d3d12.idl";
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typedef struct D3D11_RESOURCE_FLAGS
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{
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UINT BindFlags;
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UINT MiscFlags;
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UINT CPUAccessFlags;
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UINT StructureByteStride;
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} D3D11_RESOURCE_FLAGS;
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[
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uuid(85611e73-70a9-490e-9614-a9e302777904),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D11On12Device : IUnknown
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{
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HRESULT CreateWrappedResource(IUnknown *d3d12_resource,
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const D3D11_RESOURCE_FLAGS *flags,
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D3D12_RESOURCE_STATES input_state,
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D3D12_RESOURCE_STATES output_state,
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REFIID iid, void **d3d11_resource);
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void ReleaseWrappedResources(ID3D11Resource * const *resources, UINT count);
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void AcquireWrappedResources(ID3D11Resource * const *resources, UINT count);
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}
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[local] HRESULT __stdcall D3D11On12CreateDevice(IUnknown *device, UINT flags,
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const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count,
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IUnknown * const *queues, UINT queue_count, UINT node_mask,
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ID3D11Device **d3d11_device, ID3D11DeviceContext **d3d11_immediate_context,
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D3D_FEATURE_LEVEL *obtained_feature_level);
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typedef HRESULT (__stdcall *PFN_D3D11ON12_CREATE_DEVICE)(IUnknown *device, UINT flags,
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const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count,
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IUnknown * const *queues, UINT queue_count, UINT node_mask,
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ID3D11Device **d3d11_device, ID3D11DeviceContext **d3d11_immediate_context,
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D3D_FEATURE_LEVEL *obtained_feature_level);
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