d3d11: Introduce a function to convert D3D10 map types to wined3d map flags.

Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Chip Davis 2020-04-03 11:05:55 -05:00 committed by Alexandre Julliard
parent bd9e3dde1e
commit 43a4037d33
4 changed files with 10 additions and 4 deletions

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@ -310,7 +310,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP
wined3d_mutex_lock();
hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0,
&wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type));
&wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type));
*data = wined3d_map_desc.data;
wined3d_mutex_unlock();

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@ -69,6 +69,7 @@ DWORD wined3d_usage_from_d3d11(enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource) DECLSPEC_HIDDEN;
struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
DWORD wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type) DECLSPEC_HIDDEN;
DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
DWORD wined3d_clear_flags_from_d3d11_clear_flags(UINT clear_flags) DECLSPEC_HIDDEN;
unsigned int wined3d_access_from_d3d11(D3D11_USAGE usage, UINT cpu_access) DECLSPEC_HIDDEN;

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@ -356,7 +356,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture1d_Map(ID3D10Texture1D *iface, UIN
wined3d_mutex_lock();
if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
&wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
&wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
{
*data = wined3d_map_desc.data;
}
@ -858,7 +858,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UIN
wined3d_mutex_lock();
if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
&wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
&wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
{
mapped_texture->pData = wined3d_map_desc.data;
mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
@ -1355,7 +1355,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UIN
wined3d_mutex_lock();
if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
&wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
&wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
{
mapped_texture->pData = wined3d_map_desc.data;
mapped_texture->RowPitch = wined3d_map_desc.row_pitch;

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@ -756,6 +756,11 @@ DWORD wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type)
}
}
DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type)
{
return wined3d_map_flags_from_d3d11_map_type((D3D11_MAP)map_type);
}
DWORD wined3d_clear_flags_from_d3d11_clear_flags(UINT clear_flags)
{
DWORD wined3d_clear_flags = 0;