From 438f68cc3831852f36aad191a337d98a91e02f91 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Fri, 19 Jun 2015 00:07:38 +0200 Subject: [PATCH] wined3d: Drop unused gl_info parameter from shader_glsl_ffp_vertex_lighting(). --- dlls/wined3d/glsl_shader.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 00701b8d202..dd8f65d01a5 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -5389,8 +5389,7 @@ static const char *shader_glsl_ffp_mcs(enum wined3d_material_color_source mcs, c } static void shader_glsl_ffp_vertex_lighting(struct wined3d_string_buffer *buffer, - const struct wined3d_ffp_vs_settings *settings, const struct wined3d_gl_info *gl_info, - BOOL legacy_lighting) + const struct wined3d_ffp_vs_settings *settings, BOOL legacy_lighting) { const char *diffuse, *specular, *emissive, *ambient; enum wined3d_light_type light_type; @@ -5666,7 +5665,7 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct wined3d_string_buffe else shader_addline(buffer, "vec3 normal = ffp_normal_matrix * ffp_attrib_normal;\n"); - shader_glsl_ffp_vertex_lighting(buffer, settings, gl_info, legacy_lighting); + shader_glsl_ffp_vertex_lighting(buffer, settings, legacy_lighting); for (i = 0; i < MAX_TEXTURES; ++i) {