wined3d: Send render target binding updates through the command stream.

This commit is contained in:
Henri Verbeet 2013-10-01 10:38:29 +02:00 committed by Alexandre Julliard
parent 0cc1c22d16
commit 438b672660
3 changed files with 33 additions and 2 deletions

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@ -30,6 +30,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_DRAW, WINED3D_CS_OP_DRAW,
WINED3D_CS_OP_SET_VIEWPORT, WINED3D_CS_OP_SET_VIEWPORT,
WINED3D_CS_OP_SET_SCISSOR_RECT, WINED3D_CS_OP_SET_SCISSOR_RECT,
WINED3D_CS_OP_SET_RENDER_TARGET,
}; };
struct wined3d_cs_present struct wined3d_cs_present
@ -76,6 +77,13 @@ struct wined3d_cs_set_scissor_rect
const RECT *rect; const RECT *rect;
}; };
struct wined3d_cs_set_render_target
{
enum wined3d_cs_op opcode;
UINT render_target_idx;
struct wined3d_surface *render_target;
};
static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data) static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
{ {
const struct wined3d_cs_present *op = data; const struct wined3d_cs_present *op = data;
@ -198,6 +206,27 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect)
cs->ops->submit(cs); cs->ops->submit(cs);
} }
static void wined3d_cs_exec_set_render_target(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_set_render_target *op = data;
cs->state.fb->render_targets[op->render_target_idx] = op->render_target;
device_invalidate_state(cs->device, STATE_FRAMEBUFFER);
}
void wined3d_cs_emit_set_render_target(struct wined3d_cs *cs, UINT render_target_idx,
struct wined3d_surface *render_target)
{
struct wined3d_cs_set_render_target *op;
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_SET_RENDER_TARGET;
op->render_target_idx = render_target_idx;
op->render_target = render_target;
cs->ops->submit(cs);
}
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{ {
/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present, /* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
@ -205,6 +234,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_DRAW */ wined3d_cs_exec_draw, /* WINED3D_CS_OP_DRAW */ wined3d_cs_exec_draw,
/* WINED3D_CS_OP_SET_VIEWPORT */ wined3d_cs_exec_set_viewport, /* WINED3D_CS_OP_SET_VIEWPORT */ wined3d_cs_exec_set_viewport,
/* WINED3D_CS_OP_SET_SCISSOR_RECT */ wined3d_cs_exec_set_scissor_rect, /* WINED3D_CS_OP_SET_SCISSOR_RECT */ wined3d_cs_exec_set_scissor_rect,
/* WINED3D_CS_OP_SET_RENDER_TARGET */ wined3d_cs_exec_set_render_target,
}; };
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size) static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)

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@ -4032,13 +4032,12 @@ HRESULT CDECL wined3d_device_set_render_target(struct wined3d_device *device,
if (render_target) if (render_target)
wined3d_surface_incref(render_target); wined3d_surface_incref(render_target);
device->fb.render_targets[render_target_idx] = render_target; device->fb.render_targets[render_target_idx] = render_target;
wined3d_cs_emit_set_render_target(device->cs, render_target_idx, render_target);
/* Release after the assignment, to prevent device_resource_released() /* Release after the assignment, to prevent device_resource_released()
* from seeing the surface as still in use. */ * from seeing the surface as still in use. */
if (prev) if (prev)
wined3d_surface_decref(prev); wined3d_surface_decref(prev);
device_invalidate_state(device, STATE_FRAMEBUFFER);
return WINED3D_OK; return WINED3D_OK;
} }

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@ -2486,6 +2486,8 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, UINT start_idx, UINT index_coun
void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
const RGNDATA *dirty_region, DWORD flags) DECLSPEC_HIDDEN; const RGNDATA *dirty_region, DWORD flags) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_render_target(struct wined3d_cs *cs, UINT render_target_idx,
struct wined3d_surface *render_target) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;