server: Don't set the client's server field before the server has

changed into a connected state, otherwise we could assert in
pipe_client_destroy.
This commit is contained in:
Robert Shearman 2006-06-07 20:11:59 +01:00 committed by Alexandre Julliard
parent 5558652ea3
commit 43890d88f7
1 changed files with 3 additions and 3 deletions

View File

@ -637,7 +637,7 @@ static struct pipe_server *create_pipe_server( struct named_pipe *pipe, unsigned
return server; return server;
} }
static struct pipe_client *create_pipe_client( struct pipe_server *server, unsigned int flags ) static struct pipe_client *create_pipe_client( unsigned int flags )
{ {
struct pipe_client *client; struct pipe_client *client;
@ -646,7 +646,7 @@ static struct pipe_client *create_pipe_client( struct pipe_server *server, unsig
return NULL; return NULL;
client->fd = NULL; client->fd = NULL;
client->server = server; client->server = NULL;
client->flags = flags; client->flags = flags;
return client; return client;
@ -762,7 +762,7 @@ DECL_HANDLER(open_named_pipe)
return; return;
} }
client = create_pipe_client( server, req->flags ); client = create_pipe_client( req->flags );
if (client) if (client)
{ {
if (!socketpair( PF_UNIX, SOCK_STREAM, 0, fds )) if (!socketpair( PF_UNIX, SOCK_STREAM, 0, fds ))