wined3d: Fix a typo in comment.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4462,7 +4462,7 @@ static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_in
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lockable = TRUE;
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/* On some modern cards like the Geforce8/9, GLX doesn't offer some
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* dephth/stencil formats which D3D9 reports. We can safely report
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* depth/stencil formats which D3D9 reports. We can safely report
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* "compatible" formats (e.g. D24 can be used for D16) as long as we
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* aren't dealing with a lockable format. This also helps D3D <= 7 as they
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* expect D16 which isn't offered without this on Geforce8 cards. */
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