d3d9: Void functions should not return a value.
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fb367f813a
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43155227d6
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@ -147,7 +147,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterTyp
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static void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) {
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IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
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TRACE("(%p) Relay\n" , This);
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return IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture);
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IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture);
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}
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const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl =
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@ -107,7 +107,7 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9
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static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
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IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
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}
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static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
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@ -150,7 +150,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterTyp
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static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
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IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
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}
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/* IDirect3DCubeTexture9 Interface follow: */
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@ -163,7 +163,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVIC
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static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
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IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
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}
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static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
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@ -256,7 +256,7 @@ static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UI
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TRACE("(%p) Relay\n", This);
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/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
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return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
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IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
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}
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static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
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@ -264,7 +264,7 @@ static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UI
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TRACE("(%p) Relay\n", This);
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/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
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return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
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IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
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}
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@ -104,7 +104,7 @@ static DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9
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static void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DIndexBuffer_PreLoad(This->wineD3DIndexBuffer);
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IWineD3DIndexBuffer_PreLoad(This->wineD3DIndexBuffer);
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}
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static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface) {
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@ -106,7 +106,7 @@ static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface)
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static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DTexture_PreLoad(This->wineD3DTexture);
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IWineD3DTexture_PreLoad(This->wineD3DTexture);
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}
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static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
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@ -149,7 +149,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LP
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static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
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IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
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}
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/* IDirect3DTexture9 Interface follow: */
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@ -105,7 +105,7 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXT
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static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
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IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
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}
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static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
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@ -148,7 +148,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterT
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static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
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IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
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}
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/* IDirect3DVolumeTexture9 Interface follow: */
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