server: Move socket async activation to sock_poll_event.
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@ -3133,9 +3133,9 @@ static void test_events(int useMessages)
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ok(ret == 2, "Failed to send buffer %d err %d\n", ret, GetLastError());
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broken_seq[0] = read_read_seq; /* win9x */
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broken_seq[1] = NULL;
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if (useMessages) /* we like to erase pmask in server, so we have varying behavior here */
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todo_wine ok_event_seq(src, hEvent, empty_seq, broken_seq, 0);
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else
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/* we like to erase pmask in server, so we have varying behavior here *
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* it is only fixed for now because we refuse to send notifications with
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* any kind of asyncs requests running */
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ok_event_seq(src, hEvent, empty_seq, broken_seq, 0);
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dwRet = WaitForSingleObject(ov.hEvent, 100);
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@ -276,6 +276,12 @@ void async_set_result( struct object *obj, unsigned int status, unsigned int tot
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}
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}
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/* check if there are any queued async operations */
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int async_queued( struct async_queue *queue )
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{
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return queue && list_head( &queue->queue );
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}
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/* check if an async operation is waiting to be alerted */
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int async_waiting( struct async_queue *queue )
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{
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@ -146,6 +146,7 @@ extern struct async *create_async( struct thread *thread, struct async_queue *qu
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extern void async_set_timeout( struct async *async, timeout_t timeout, unsigned int status );
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extern void async_set_result( struct object *obj, unsigned int status,
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unsigned int total, client_ptr_t apc );
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extern int async_queued( struct async_queue *queue );
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extern int async_waiting( struct async_queue *queue );
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extern void async_terminate( struct async *async, unsigned int status );
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extern int async_wake_up_by( struct async_queue *queue, struct process *process,
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@ -255,28 +255,14 @@ static int sock_reselect( struct sock *sock )
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}
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/* wake anybody waiting on the socket event or send the associated message */
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static void sock_wake_up( struct sock *sock, int pollev )
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static void sock_wake_up( struct sock *sock )
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{
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unsigned int events = sock->pmask & sock->mask;
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int i;
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int async_active = 0;
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if ( pollev & (POLLIN|POLLPRI|POLLERR|POLLHUP) && async_waiting( sock->read_q ))
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{
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if (debug_level) fprintf( stderr, "activating read queue for socket %p\n", sock );
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async_wake_up( sock->read_q, STATUS_ALERTED );
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async_active = 1;
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}
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if ( pollev & (POLLOUT|POLLERR|POLLHUP) && async_waiting( sock->write_q ))
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{
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if (debug_level) fprintf( stderr, "activating write queue for socket %p\n", sock );
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async_wake_up( sock->write_q, STATUS_ALERTED );
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async_active = 1;
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}
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/* Do not signal events if there are still pending asynchronous IO requests */
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/* We need this to delay FD_CLOSE events until all pending overlapped requests are processed */
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if ( !events || async_active ) return;
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if ( !events || async_queued( sock->read_q ) || async_queued( sock->write_q ) ) return;
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if (sock->event)
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{
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@ -437,7 +423,21 @@ static void sock_poll_event( struct fd *fd, int event )
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}
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/* wake up anyone waiting for whatever just happened */
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if ( sock->pmask & sock->mask || sock->flags & WSA_FLAG_OVERLAPPED ) sock_wake_up( sock, event );
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sock_wake_up( sock );
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if ( sock->flags & WSA_FLAG_OVERLAPPED )
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{
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if ( event & (POLLIN|POLLPRI|POLLERR|POLLHUP) && async_waiting( sock->read_q ))
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{
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if (debug_level) fprintf( stderr, "activating read queue for socket %p\n", sock );
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async_wake_up( sock->read_q, STATUS_ALERTED );
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}
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if ( event & (POLLOUT|POLLERR|POLLHUP) && async_waiting( sock->write_q ))
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{
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if (debug_level) fprintf( stderr, "activating write queue for socket %p\n", sock );
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async_wake_up( sock->write_q, STATUS_ALERTED );
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}
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}
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/* if anyone is stupid enough to wait on the socket object itself,
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* maybe we should wake them up too, just in case? */
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@ -876,7 +876,7 @@ DECL_HANDLER(set_socket_event)
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it is possible that FD_CONNECT or FD_ACCEPT network events has happened
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before a WSAEventSelect() was done on it.
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(when dealing with Asynchronous socket) */
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if (sock->pmask & sock->mask) sock_wake_up( sock, pollev );
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sock_wake_up( sock );
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if (old_event) release_object( old_event ); /* we're through with it */
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release_object( &sock->obj );
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