wined3d: Change fog output variable name for GLSL shaders.

This commit is contained in:
Jason Green 2006-06-09 18:34:04 -04:00 committed by Alexandre Julliard
parent e8c97e9421
commit 42dd4653e3
1 changed files with 1 additions and 1 deletions

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@ -161,7 +161,7 @@ void shader_glsl_get_register_name(
SHADER_OPCODE_ARG* arg) {
/* oPos, oFog and oPts in D3D */
const char* hwrastout_reg_names[] = { "gl_Position", "gl_FogCoord", "gl_PointSize" };
const char* hwrastout_reg_names[] = { "gl_Position", "gl_FogFragCoord", "gl_PointSize" };
DWORD reg = param & D3DSP_REGNUM_MASK;
DWORD regtype = shader_get_regtype(param);