wined3d: Change fog output variable name for GLSL shaders.
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@ -161,7 +161,7 @@ void shader_glsl_get_register_name(
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SHADER_OPCODE_ARG* arg) {
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/* oPos, oFog and oPts in D3D */
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const char* hwrastout_reg_names[] = { "gl_Position", "gl_FogCoord", "gl_PointSize" };
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const char* hwrastout_reg_names[] = { "gl_Position", "gl_FogFragCoord", "gl_PointSize" };
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DWORD reg = param & D3DSP_REGNUM_MASK;
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DWORD regtype = shader_get_regtype(param);
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