Implementation of a simple linked list (static) that stores and counts

references to COM objects.
This commit is contained in:
Sylvain St.Germain 1999-02-13 08:59:48 +00:00 committed by Alexandre Julliard
parent 15382c5ed5
commit 42d1255857
1 changed files with 279 additions and 3 deletions

View File

@ -4,6 +4,7 @@
* Copyright 1995 Martin von Loewis * Copyright 1995 Martin von Loewis
* Copyright 1998 Justin Bradford * Copyright 1998 Justin Bradford
* Copyright 1999 Francis Beaudet * Copyright 1999 Francis Beaudet
* Copyright 1999 Sylvain St-Germain
*/ */
#include "config.h" #include "config.h"
@ -44,6 +45,70 @@
#include "objbase.h" #include "objbase.h"
/****************************************************************************
* COM External Lock structures and methods declaration
*
* This api provides a linked list to managed external references to
* COM objects.
*
* The public interface consists of three calls:
* COM_ExternalLockAddRef
* COM_ExternalLockRelease
* COM_ExternalLockFreeList
*/
#define EL_END_OF_LIST 0
#define EL_NOT_FOUND 0
/*
* Declaration of the static structure that manage the
* external lock to COM objects.
*/
typedef struct COM_ExternalLock COM_ExternalLock;
typedef struct COM_ExternalLockList COM_ExternalLockList;
struct COM_ExternalLock
{
IUnknown *pUnk; /* IUnknown referenced */
ULONG uRefCount; /* external lock counter to IUnknown object*/
COM_ExternalLock *next; /* Pointer to next element in list */
};
struct COM_ExternalLockList
{
COM_ExternalLock *head; /* head of list */
};
/*
* Declaration and initialization of the static structure that manages
* the external lock to COM objects.
*/
static COM_ExternalLockList elList = { EL_END_OF_LIST };
/*
* Public Interface to the external lock list
*/
static void COM_ExternalLockFreeList();
static void COM_ExternalLockAddRef(IUnknown *pUnk);
static void COM_ExternalLockRelease(IUnknown *pUnk, BOOL32 bRelAll);
void COM_ExternalLockDump(); /* testing purposes, not static to avoid warning */
/*
* Private methods used to managed the linked list
*/
static BOOL32 COM_ExternalLockInsert(
IUnknown *pUnk);
static void COM_ExternalLockDelete(
COM_ExternalLock *element);
static COM_ExternalLock* COM_ExternalLockFind(
IUnknown *pUnk);
static COM_ExternalLock* COM_ExternalLockLocate(
COM_ExternalLock *element,
IUnknown *pUnk);
/**************************************************************************** /****************************************************************************
* This section defines variables internal to the COM module. * This section defines variables internal to the COM module.
* *
@ -260,6 +325,11 @@ void WINAPI CoUninitialize32(void)
* This will free the loaded COM Dlls. * This will free the loaded COM Dlls.
*/ */
CoFreeAllLibraries(); CoFreeAllLibraries();
/*
* This will free list of external references to COM objects.
*/
COM_ExternalLockFreeList();
} }
} }
@ -1420,9 +1490,26 @@ HRESULT WINAPI CoLockObjectExternal16(
HRESULT WINAPI CoLockObjectExternal32( HRESULT WINAPI CoLockObjectExternal32(
LPUNKNOWN pUnk, /* [in] object to be locked */ LPUNKNOWN pUnk, /* [in] object to be locked */
BOOL32 fLock, /* [in] do lock */ BOOL32 fLock, /* [in] do lock */
BOOL32 fLastUnlockReleases /* [in] ? */ BOOL32 fLastUnlockReleases) /* [in] unlock all */
) { {
FIXME(ole,"(%p,%d,%d),stub!\n",pUnk,fLock,fLastUnlockReleases);
if (fLock)
{
/*
* Increment the external lock coutner, COM_ExternalLockAddRef also
* increment the object's internal lock counter.
*/
COM_ExternalLockAddRef( pUnk);
}
else
{
/*
* Decrement the external lock coutner, COM_ExternalLockRelease also
* decrement the object's internal lock counter.
*/
COM_ExternalLockRelease( pUnk, fLastUnlockReleases);
}
return S_OK; return S_OK;
} }
@ -1460,3 +1547,192 @@ static void COM_RevokeAllClasses()
} }
} }
/****************************************************************************
* COM External Lock methods implementation
*/
/****************************************************************************
* Public - Method that increments the count for a IUnknown* in the linked
* list. The item is inserted if not already in the list.
*/
static void COM_ExternalLockAddRef(
IUnknown *pUnk)
{
COM_ExternalLock *externalLock = COM_ExternalLockFind(pUnk);
if ( externalLock == EL_NOT_FOUND )
COM_ExternalLockInsert(pUnk);
else
{
externalLock->uRefCount++; /* add an external lock */
IUnknown_AddRef(pUnk); /* add a local lock as well */
}
}
/****************************************************************************
* Public - Method that decrements the count for a IUnknown* in the linked
* list. The item is removed from the list if its count end up at zero or if
* bRelAll is TRUE.
*/
static void COM_ExternalLockRelease(
IUnknown *pUnk,
BOOL32 bRelAll)
{
COM_ExternalLock *externalLock = COM_ExternalLockFind(pUnk);
if ( externalLock != EL_NOT_FOUND )
{
do
{
externalLock->uRefCount--; /* release external locks */
IUnknown_Release(pUnk); /* release local locks as well */
if ( bRelAll == FALSE )
break; /* perform single release */
} while ( externalLock->uRefCount > 0 );
if ( externalLock->uRefCount == 0 ) /* get rid of the list entry */
COM_ExternalLockDelete(externalLock);
}
}
/****************************************************************************
* Public - Method that frees the content of the list.
*/
static void COM_ExternalLockFreeList()
{
COM_ExternalLock *head;
do
{
head = elList.head; /* grab it be the head */
COM_ExternalLockDelete(head); /* get rid of the head stuff */
head = elList.head; /* get the new head... */
} while ( head != EL_END_OF_LIST ); /* repeat as long as we have heads */
}
/****************************************************************************
* Public - Method that dump the content of the list.
*/
void COM_ExternalLockDump()
{
COM_ExternalLock *current = elList.head;
printf("\nExternal lock list contains:\n");
while ( current != EL_END_OF_LIST )
{
printf( "\t%p with %lu references count.\n",
current->pUnk,
current->uRefCount);
/* Skip to the next item */
current = current->next;
}
}
/****************************************************************************
* Internal - Find a IUnknown* in the linked list
*/
static COM_ExternalLock* COM_ExternalLockFind(
IUnknown *pUnk)
{
return COM_ExternalLockLocate(elList.head, pUnk);
}
/****************************************************************************
* Internal - Recursivity agent for IUnknownExternalLockList_Find
*/
static COM_ExternalLock* COM_ExternalLockLocate(
COM_ExternalLock *element,
IUnknown *pUnk)
{
if ( element == EL_END_OF_LIST )
return EL_NOT_FOUND;
else if ( element->pUnk == pUnk ) /* We found it */
return element;
else /* Not the right guy, keep on looking */
return COM_ExternalLockLocate( element->next, pUnk);
}
/****************************************************************************
* Internal - Insert a new IUnknown* to the linked list
*/
static BOOL32 COM_ExternalLockInsert(
IUnknown *pUnk)
{
COM_ExternalLock *newLock = NULL;
COM_ExternalLock *previousHead = NULL;
/*
* Allocate space for the new storage object
*/
newLock = HeapAlloc(GetProcessHeap(), 0, sizeof(COM_ExternalLock));
if (newLock!=NULL)
{
if ( elList.head == EL_END_OF_LIST )
{
elList.head = newLock; /* The list is empty */
}
else
{
/*
* insert does it at the head
*/
previousHead = elList.head;
elList.head = newLock;
}
/*
* Set new list item data member
*/
newLock->pUnk = pUnk;
newLock->uRefCount = 1;
newLock->next = previousHead;
return TRUE;
}
else
return FALSE;
}
/****************************************************************************
* Internal - Method that removes an item from the linked list.
*/
static void COM_ExternalLockDelete(
COM_ExternalLock *itemList)
{
COM_ExternalLock *current = elList.head;
if ( current == itemList )
{
/*
* this section handles the deletion of the first node
*/
elList.head = itemList->next;
HeapFree( GetProcessHeap(), 0, itemList);
}
else
{
do
{
if ( current->next == itemList ) /* We found the item to free */
{
current->next = itemList->next; /* readjust the list pointers */
HeapFree( GetProcessHeap(), 0, itemList);
break;
}
/* Skip to the next item */
current = current->next;
} while ( current != EL_END_OF_LIST );
}
}