mciavi: Fix player deadlock when starting to play.
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4f07c49547
commit
42bdb48c67
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@ -87,7 +87,6 @@ static DWORD MCIAVI_drvOpen(LPCWSTR str, LPMCI_OPEN_DRIVER_PARMSW modp)
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InitializeCriticalSection(&wma->cs);
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wma->cs.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": WINE_MCIAVI.cs");
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wma->ack_event = CreateEventW(NULL, FALSE, FALSE, NULL);
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wma->hStopEvent = CreateEventW(NULL, FALSE, FALSE, NULL);
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wma->wDevID = modp->wDeviceID;
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wma->wCommandTable = mciLoadCommandResource(MCIAVI_hInstance, mciAviWStr, 0);
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@ -121,7 +120,6 @@ static DWORD MCIAVI_drvClose(DWORD dwDevID)
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mciSetDriverData(dwDevID, 0);
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mciFreeCommandResource(wma->wCommandTable);
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CloseHandle(wma->ack_event);
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CloseHandle(wma->hStopEvent);
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LeaveCriticalSection(&wma->cs);
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@ -336,61 +334,6 @@ DWORD MCIAVI_mciClose(UINT wDevID, DWORD dwFlags, LPMCI_GENERIC_PARMS lpParms)
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return dwRet;
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}
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static DWORD MCIAVI_mciPlay(UINT wDevID, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms);
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struct MCIAVI_play_data
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{
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MCIDEVICEID wDevID;
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DWORD flags;
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MCI_PLAY_PARMS params;
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};
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/*
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* MCIAVI_mciPlay_thread
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*
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* FIXME: probably should use a common worker thread created at the driver
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* load time and queue all async commands to it.
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*/
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static DWORD WINAPI MCIAVI_mciPlay_thread(LPVOID arg)
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{
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struct MCIAVI_play_data *data = (struct MCIAVI_play_data *)arg;
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DWORD ret;
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TRACE("In thread before async play command (id %08x, flags %08x)\n", data->wDevID, data->flags);
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ret = MCIAVI_mciPlay(data->wDevID, data->flags | MCI_WAIT, &data->params);
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TRACE("In thread after async play command (id %08x, flags %08x)\n", data->wDevID, data->flags);
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HeapFree(GetProcessHeap(), 0, data);
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return ret;
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}
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/*
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* MCIAVI_mciPlay_async
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*/
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static DWORD MCIAVI_mciPlay_async(WINE_MCIAVI *wma, DWORD dwFlags, LPMCI_PLAY_PARMS lpParams)
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{
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HANDLE handle, ack_event = wma->ack_event;
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struct MCIAVI_play_data *data = HeapAlloc(GetProcessHeap(), 0, sizeof(struct MCIAVI_play_data));
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if (!data) return MCIERR_OUT_OF_MEMORY;
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data->wDevID = wma->wDevID;
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data->flags = dwFlags;
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data->params = *lpParams;
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if (!(handle = CreateThread(NULL, 0, MCIAVI_mciPlay_thread, data, 0, NULL)))
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{
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WARN("Couldn't create thread for async play, playing synchronously\n");
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return MCIAVI_mciPlay_thread(data);
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}
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SetThreadPriority(handle, THREAD_PRIORITY_TIME_CRITICAL);
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CloseHandle(handle);
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/* wait until the thread starts up, so the app could see a changed status */
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WaitForSingleObject(ack_event, INFINITE);
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TRACE("Async play has started\n");
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return 0;
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}
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static double currenttime_us(void)
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{
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LARGE_INTEGER lc, lf;
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@ -400,90 +343,25 @@ static double currenttime_us(void)
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}
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/***************************************************************************
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* MCIAVI_mciPlay [internal]
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* MCIAVI_player [internal]
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*/
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static DWORD MCIAVI_mciPlay(UINT wDevID, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms)
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static DWORD MCIAVI_player(WINE_MCIAVI *wma, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms)
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{
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WINE_MCIAVI *wma;
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DWORD dwRet;
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LPWAVEHDR waveHdr = NULL;
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unsigned i, nHdr = 0;
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DWORD dwFromFrame, dwToFrame;
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DWORD numEvents = 1;
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HANDLE events[2];
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double next_frame_us;
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TRACE("(%04x, %08X, %p)\n", wDevID, dwFlags, lpParms);
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if (lpParms == NULL) return MCIERR_NULL_PARAMETER_BLOCK;
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wma = MCIAVI_mciGetOpenDev(wDevID);
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if (wma == NULL) return MCIERR_INVALID_DEVICE_ID;
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if (dwFlags & MCI_DGV_PLAY_REVERSE) return MCIERR_UNSUPPORTED_FUNCTION;
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if (dwFlags & MCI_TEST) return 0;
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EnterCriticalSection(&wma->cs);
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if (!wma->hFile)
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{
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LeaveCriticalSection(&wma->cs);
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return MCIERR_FILE_NOT_FOUND;
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}
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if (!wma->hWndPaint)
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{
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LeaveCriticalSection(&wma->cs);
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return MCIERR_NO_WINDOW;
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}
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LeaveCriticalSection(&wma->cs);
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if (!(dwFlags & MCI_WAIT))
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return MCIAVI_mciPlay_async(wma, dwFlags, lpParms);
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if (!(GetWindowLongW(wma->hWndPaint, GWL_STYLE) & WS_VISIBLE))
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ShowWindow(wma->hWndPaint, SW_SHOWNA);
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EnterCriticalSection(&wma->cs);
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dwFromFrame = wma->dwCurrVideoFrame;
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dwToFrame = wma->dwPlayableVideoFrames - 1;
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if (dwFlags & MCI_FROM) {
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dwFromFrame = MCIAVI_ConvertTimeFormatToFrame(wma, lpParms->dwFrom);
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}
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if (dwFlags & MCI_TO) {
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dwToFrame = MCIAVI_ConvertTimeFormatToFrame(wma, lpParms->dwTo);
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}
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if (dwToFrame >= wma->dwPlayableVideoFrames)
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dwToFrame = wma->dwPlayableVideoFrames - 1;
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TRACE("Playing from frame=%u to frame=%u\n", dwFromFrame, dwToFrame);
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wma->dwCurrVideoFrame = dwFromFrame;
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wma->dwToVideoFrame = dwToFrame;
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/* if already playing exit */
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if (wma->dwStatus == MCI_MODE_PLAY)
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{
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LeaveCriticalSection(&wma->cs);
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SetEvent(wma->ack_event);
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return 0;
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}
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if (wma->dwToVideoFrame <= wma->dwCurrVideoFrame)
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{
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dwRet = 0;
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SetEvent(wma->ack_event);
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goto mci_play_done;
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}
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wma->dwStatus = MCI_MODE_PLAY;
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/* signal the state change */
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SetEvent(wma->ack_event);
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if (dwFlags & (MCI_DGV_PLAY_REPEAT|MCI_MCIAVI_PLAY_WINDOW|MCI_MCIAVI_PLAY_FULLSCREEN))
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FIXME("Unsupported flag %08x\n", dwFlags);
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events[0] = wma->hStopEvent;
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if (wma->lpWaveFormat) {
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if (MCIAVI_OpenAudio(wma, &nHdr, &waveHdr) != 0)
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@ -513,7 +391,7 @@ static DWORD MCIAVI_mciPlay(UINT wDevID, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms
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hDC = wma->hWndPaint ? GetDC(wma->hWndPaint) : 0;
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if (hDC)
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{
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while(next_frame_us <= tc && wma->dwCurrVideoFrame < dwToFrame){
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while(next_frame_us <= tc && wma->dwCurrVideoFrame < wma->dwToVideoFrame){
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double dur;
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++wma->dwCurrVideoFrame;
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dur = MCIAVI_PaintFrame(wma, hDC);
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@ -524,7 +402,7 @@ static DWORD MCIAVI_mciPlay(UINT wDevID, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms
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}
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ReleaseDC(wma->hWndPaint, hDC);
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}
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if(wma->dwCurrVideoFrame >= dwToFrame)
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if(wma->dwCurrVideoFrame >= wma->dwToVideoFrame)
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break;
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if (wma->lpWaveFormat)
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@ -579,12 +457,145 @@ mci_play_done:
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if (dwFlags & MCI_NOTIFY) {
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TRACE("MCI_NOTIFY_SUCCESSFUL %08lX !\n", lpParms->dwCallback);
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mciDriverNotify(HWND_32(LOWORD(lpParms->dwCallback)),
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wDevID, MCI_NOTIFY_SUCCESSFUL);
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wma->wDevID, MCI_NOTIFY_SUCCESSFUL);
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}
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LeaveCriticalSection(&wma->cs);
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return dwRet;
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}
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struct MCIAVI_play_data
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{
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WINE_MCIAVI *wma;
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DWORD flags;
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MCI_PLAY_PARMS params; /* FIXME: notify via wma->hCallback like the other MCI drivers */
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};
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/*
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* MCIAVI_mciPlay_thread
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*
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* FIXME: probably should use a common worker thread created at the driver
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* load time and queue all async commands to it.
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*/
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static DWORD WINAPI MCIAVI_mciPlay_thread(LPVOID arg)
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{
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struct MCIAVI_play_data *data = (struct MCIAVI_play_data *)arg;
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DWORD ret;
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TRACE("In thread before async play command (id %u, flags %08x)\n", data->wma->wDevID, data->flags);
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ret = MCIAVI_player(data->wma, data->flags, &data->params);
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TRACE("In thread after async play command (id %u, flags %08x)\n", data->wma->wDevID, data->flags);
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HeapFree(GetProcessHeap(), 0, data);
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return ret;
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}
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/*
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* MCIAVI_mciPlay_async
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*/
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static DWORD MCIAVI_mciPlay_async(WINE_MCIAVI *wma, DWORD dwFlags, LPMCI_PLAY_PARMS lpParams)
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{
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HANDLE handle;
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struct MCIAVI_play_data *data = HeapAlloc(GetProcessHeap(), 0, sizeof(struct MCIAVI_play_data));
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if (!data) return MCIERR_OUT_OF_MEMORY;
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data->wma = wma;
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data->flags = dwFlags;
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if (dwFlags & MCI_NOTIFY)
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data->params.dwCallback = lpParams->dwCallback;
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if (!(handle = CreateThread(NULL, 0, MCIAVI_mciPlay_thread, data, 0, NULL)))
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{
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WARN("Couldn't create thread for async play, playing synchronously\n");
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return MCIAVI_mciPlay_thread(data);
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}
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SetThreadPriority(handle, THREAD_PRIORITY_TIME_CRITICAL);
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CloseHandle(handle);
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return 0;
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}
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/***************************************************************************
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* MCIAVI_mciPlay [internal]
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*/
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static DWORD MCIAVI_mciPlay(UINT wDevID, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms)
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{
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WINE_MCIAVI *wma;
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DWORD dwRet;
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DWORD dwFromFrame, dwToFrame;
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TRACE("(%04x, %08X, %p)\n", wDevID, dwFlags, lpParms);
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if (lpParms == NULL) return MCIERR_NULL_PARAMETER_BLOCK;
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wma = MCIAVI_mciGetOpenDev(wDevID);
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if (wma == NULL) return MCIERR_INVALID_DEVICE_ID;
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if (dwFlags & MCI_DGV_PLAY_REVERSE) return MCIERR_UNSUPPORTED_FUNCTION;
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if (dwFlags & MCI_TEST) return 0;
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if (dwFlags & (MCI_DGV_PLAY_REPEAT|MCI_MCIAVI_PLAY_WINDOW|MCI_MCIAVI_PLAY_FULLSCREEN|MCI_MCIAVI_PLAY_FULLBY2))
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FIXME("Unsupported flag %08x\n", dwFlags);
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EnterCriticalSection(&wma->cs);
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if (!wma->hFile)
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{
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LeaveCriticalSection(&wma->cs);
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return MCIERR_FILE_NOT_FOUND;
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}
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if (!wma->hWndPaint)
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{
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LeaveCriticalSection(&wma->cs);
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return MCIERR_NO_WINDOW;
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}
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dwFromFrame = wma->dwCurrVideoFrame;
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dwToFrame = wma->dwPlayableVideoFrames - 1;
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if (dwFlags & MCI_FROM) {
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dwFromFrame = MCIAVI_ConvertTimeFormatToFrame(wma, lpParms->dwFrom);
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}
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if (dwFlags & MCI_TO) {
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dwToFrame = MCIAVI_ConvertTimeFormatToFrame(wma, lpParms->dwTo);
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}
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if (dwToFrame >= wma->dwPlayableVideoFrames)
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dwToFrame = wma->dwPlayableVideoFrames - 1;
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TRACE("Playing from frame=%u to frame=%u\n", dwFromFrame, dwToFrame);
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wma->dwCurrVideoFrame = dwFromFrame;
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wma->dwToVideoFrame = dwToFrame;
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LeaveCriticalSection(&wma->cs);
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if (!(GetWindowLongW(wma->hWndPaint, GWL_STYLE) & WS_VISIBLE))
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ShowWindow(wma->hWndPaint, SW_SHOWNA);
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EnterCriticalSection(&wma->cs);
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/* if already playing exit */
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if (wma->dwStatus == MCI_MODE_PLAY)
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{
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LeaveCriticalSection(&wma->cs);
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return 0;
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}
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wma->dwStatus = MCI_MODE_PLAY;
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LeaveCriticalSection(&wma->cs);
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if (dwFlags & MCI_WAIT)
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return MCIAVI_player(wma, dwFlags, lpParms);
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dwRet = MCIAVI_mciPlay_async(wma, dwFlags, lpParms);
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if (dwRet) {
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EnterCriticalSection(&wma->cs);
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wma->dwStatus = MCI_MODE_STOP;
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LeaveCriticalSection(&wma->cs);
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}
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return dwRet;
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}
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/***************************************************************************
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* MCIAVI_mciStop [internal]
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*/
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@ -79,7 +79,6 @@ typedef struct {
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/* data for the background mechanism */
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CRITICAL_SECTION cs;
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HANDLE hStopEvent;
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HANDLE ack_event; /* acknowledge that an async command has started */
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} WINE_MCIAVI;
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extern HINSTANCE MCIAVI_hInstance DECLSPEC_HIDDEN;
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