wined3d: Keep track of "all_vbo" in the stream info structure.

This commit is contained in:
Henri Verbeet 2012-04-30 21:30:21 +02:00 committed by Alexandre Julliard
parent b8f6c9cdb1
commit 42b835754b
3 changed files with 14 additions and 17 deletions

View File

@ -171,8 +171,7 @@ static BOOL fixed_get_input(BYTE usage, BYTE usage_idx, unsigned int *regnum)
}
/* Context activation is done by the caller. */
void device_stream_info_from_declaration(struct wined3d_device *device,
struct wined3d_stream_info *stream_info, BOOL *all_vbo)
void device_stream_info_from_declaration(struct wined3d_device *device, struct wined3d_stream_info *stream_info)
{
const struct wined3d_state *state = &device->stateBlock->state;
/* We need to deal with frequency data! */
@ -297,8 +296,7 @@ void device_stream_info_from_declaration(struct wined3d_device *device,
if (!state->user_stream)
{
WORD map = stream_info->use_map;
if (all_vbo)
*all_vbo = TRUE;
stream_info->all_vbo = 1;
/* PreLoad all the vertex buffers. */
for (i = 0; map; map >>= 1, ++i)
@ -320,16 +318,16 @@ void device_stream_info_from_declaration(struct wined3d_device *device,
+ (ptrdiff_t)element->data.addr;
}
if (!buffer->buffer_object && all_vbo)
*all_vbo = FALSE;
if (!buffer->buffer_object)
stream_info->all_vbo = 0;
if (buffer->query)
device->buffer_queries[device->num_buffer_queries++] = buffer->query;
}
}
else if (all_vbo)
else
{
*all_vbo = FALSE;
stream_info->all_vbo = 0;
}
}
@ -406,7 +404,6 @@ void device_update_stream_info(struct wined3d_device *device, const struct wined
{
struct wined3d_stream_info *stream_info = &device->strided_streams;
const struct wined3d_state *state = &device->stateBlock->state;
BOOL all_vbo;
if (device->up_strided)
{
@ -414,17 +411,16 @@ void device_update_stream_info(struct wined3d_device *device, const struct wined
TRACE("=============================== Strided Input ================================\n");
device_stream_info_from_strided(gl_info, device->up_strided, stream_info);
if (TRACE_ON(d3d)) device_trace_strided_stream_info(stream_info);
all_vbo = FALSE;
}
else
{
TRACE("============================= Vertex Declaration =============================\n");
device_stream_info_from_declaration(device, stream_info, &all_vbo);
device_stream_info_from_declaration(device, stream_info);
}
if (state->vertex_shader && !stream_info->position_transformed)
{
if (state->vertex_declaration->half_float_conv_needed && !all_vbo)
if (state->vertex_declaration->half_float_conv_needed && !stream_info->all_vbo)
{
TRACE("Using drawStridedSlow with vertex shaders for FLOAT16 conversion.\n");
device->useDrawStridedSlow = TRUE;
@ -440,7 +436,7 @@ void device_update_stream_info(struct wined3d_device *device, const struct wined
slow_mask |= -!gl_info->supported[ARB_VERTEX_ARRAY_BGRA]
& ((1 << WINED3D_FFP_DIFFUSE) | (1 << WINED3D_FFP_SPECULAR));
if ((stream_info->position_transformed || (stream_info->use_map & slow_mask)) && !all_vbo)
if ((stream_info->position_transformed || (stream_info->use_map & slow_mask)) && !stream_info->all_vbo)
{
device->useDrawStridedSlow = TRUE;
}
@ -3468,7 +3464,7 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device,
vs = state->vertex_shader;
state->vertex_shader = NULL;
state->user_stream = FALSE;
device_stream_info_from_declaration(device, &stream_info, NULL);
device_stream_info_from_declaration(device, &stream_info);
state->user_stream = streamWasUP;
state->vertex_shader = vs;

View File

@ -813,7 +813,7 @@ HRESULT tesselate_rectpatch(struct wined3d_device *This, struct wined3d_rect_pat
* the stateblock. Beware of VBOs. */
vs = state->vertex_shader;
state->vertex_shader = NULL;
device_stream_info_from_declaration(This, &stream_info, NULL);
device_stream_info_from_declaration(This, &stream_info);
state->vertex_shader = vs;
e = &stream_info.elements[WINED3D_FFP_POSITION];

View File

@ -920,7 +920,8 @@ struct wined3d_stream_info_element
struct wined3d_stream_info
{
struct wined3d_stream_info_element elements[MAX_ATTRIBS];
BOOL position_transformed;
DWORD position_transformed : 1;
DWORD all_vbo : 1;
WORD swizzle_map; /* MAX_ATTRIBS, 16 */
WORD use_map; /* MAX_ATTRIBS, 16 */
};
@ -1802,7 +1803,7 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_stream_info_from_declaration(struct wined3d_device *device,
struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
struct wined3d_stream_info *stream_info) DECLSPEC_HIDDEN;
void device_switch_onscreen_ds(struct wined3d_device *device, struct wined3d_context *context,
struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
void device_update_stream_info(struct wined3d_device *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;