wined3d: Check for GPU access before attempting an upload blit in texture2d_blt().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1537,12 +1537,6 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
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flags &= ~(WINED3D_BLT_SYNCHRONOUS | WINED3D_BLT_DO_NOT_WAIT | WINED3D_BLT_WAIT);
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if (!device->d3d_initialized)
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{
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WARN("D3D not initialized, using CPU blit fallback.\n");
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goto cpu;
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}
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if (flags & ~simple_blit)
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{
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WARN_(d3d_perf)("Using CPU fallback for complex blit (%#x).\n", flags);
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@ -1629,7 +1623,8 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
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blit_op = WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST;
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}
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else if ((src_sub_resource->locations & surface_simple_locations)
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&& !(dst_sub_resource->locations & surface_simple_locations))
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&& !(dst_sub_resource->locations & surface_simple_locations)
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&& (dst_texture->resource.access & WINED3D_RESOURCE_ACCESS_GPU))
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{
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/* Upload */
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if (scale)
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